CMDR dan_sck profile
(Alliance Chieftain)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 199 708 968 cr |
Credits spent on ships | 1 047 085 819 cr |
Credits spent on outfitting | 2 223 276 970 cr |
Credits spent on repairs | 31 369 888 cr |
Credits spent on fuel | 805 453 cr |
Credits spent on munitions | 2 221 879 cr |
Insurance claims | 42 |
Total claim costs | 196 927 188 cr |
Combat |
|
Bounties claimed | 2 201 |
Profit from bounties | 89 388 240 cr |
Combat bonds | 432 |
Profit from combat bonds | 13 791 788 cr |
Assassinations | 9 |
Profit from assassinations | 4 899 284 cr |
Highest single reward | 813 445 cr |
Skimmers killed | 276 |
Crime |
|
Fines issued | 168 |
Lifetime fines value | 8 376 973 cr |
Bounties received/earned | 482 |
Lifetime bounty value | 384 560 cr |
Highest bounty issued | 107 100 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2 262 762 cr |
Commodities smuggled | 293 |
Average profit | 174 059 cr |
Highest single transaction | 1 598 592 cr |
Trading |
|
Market network | 268 |
Trading profit | 11 208 610 322 cr |
Commodities traded | 283 705 |
Average profit | 7 502 417 cr |
Highest single transaction | 1 310 016 960 cr |
Mining |
|
Profits from mining | 10 605 809 987 cr |
Minerals refined | 9 386 |
Materials collected | 20 316 |
Exploration |
|
Systems visited | 7 055 |
Profits from exploration | 163 281 904 cr |
Level 2 detailed scans | 30 837 |
Level 3 detailed scans | 15 029 |
Highest payout | 5 154 856 cr |
Total hyperspace distance | 320 807 ly |
Total hyperspace jumps | 10 642 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 611,27 ly |
Approximate time played | 10W 2D 10H 29M |
Passengers |
|
Total bulk passengers delivered | 2 191 |
Total VIPs delivered | 1 006 |
Total delivered | 3 197 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 491 933 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 168 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 276 |
Grade 4 upgrades generated | 256 |
Grade 5 upgrades generated | 300 |
Crew |
|
Crew credits earned | 180 113 925 cr |
Crew hired | 6 |
Crew fired | 6 |