CMDR sabotrax profile
(Krait Mk II)
Federation: Ensign
Empire: King
Balance |
|
---|---|
Current assets | 2 548 020 914 cr |
Credits spent on ships | 698 584 573 cr |
Credits spent on outfitting | 835 272 595 cr |
Credits spent on repairs | 4 933 207 cr |
Credits spent on fuel | 329 165 cr |
Credits spent on munitions | 600 473 cr |
Insurance claims | 21 |
Total claim costs | 18 725 107 cr |
Combat |
|
Bounties claimed | 136 |
Profit from bounties | 8 209 685 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 4 |
Profit from assassinations | 1 899 388 cr |
Highest single reward | 695 515 cr |
Skimmers killed | 1 151 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 96 207 cr |
Bounties received/earned | 1 388 |
Lifetime bounty value | 331 600 cr |
Highest bounty issued | 8 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 3 625 cr |
Commodities smuggled | 6 |
Average profit | 604 cr |
Highest single transaction | 770 cr |
Trading |
|
Market network | 193 |
Trading profit | 726 948 973 cr |
Commodities traded | 109 497 |
Average profit | 1 137 635 cr |
Highest single transaction | 143 759 562 cr |
Mining |
|
Profits from mining | 596 114 313 cr |
Minerals refined | 1 077 |
Materials collected | 7 287 |
Exploration |
|
Systems visited | 8 155 |
Profits from exploration | 583 461 867 cr |
Level 2 detailed scans | 26 394 |
Level 3 detailed scans | 28 644 |
Highest payout | 6 127 162 cr |
Total hyperspace distance | 375 230 ly |
Total hyperspace jumps | 11 723 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 6D 15H 53M |
Passengers |
|
Total bulk passengers delivered | 226 |
Total VIPs delivered | 1 381 |
Total delivered | 1 607 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 98 |
Total profit | 3 640 602 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 418 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 90 |
Grade 4 upgrades generated | 84 |
Grade 5 upgrades generated | 80 |
Crew |
|
Crew credits earned | 49 149 315 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 50M 18S |
Time in gunner role | 1H 40M 56S |
Total credits accrued | 5 514 cr |