CMDR CPY profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 11 313 184 609 cr |
Credits spent on ships | 1 066 128 571 cr |
Credits spent on outfitting | 2 282 901 831 cr |
Credits spent on repairs | 14 417 012 cr |
Credits spent on fuel | 2 470 614 cr |
Credits spent on munitions | 2 694 017 cr |
Insurance claims | 108 |
Total claim costs | 40 288 315 cr |
Combat |
|
Bounties claimed | 1 935 |
Profit from bounties | 114 152 752 cr |
Combat bonds | 1 210 |
Profit from combat bonds | 35 288 061 cr |
Assassinations | 10 |
Profit from assassinations | 2 795 228 cr |
Highest single reward | 1 760 093 cr |
Skimmers killed | 7 218 |
Crime |
|
Fines issued | 257 |
Lifetime fines value | 571 330 cr |
Bounties received/earned | 463 |
Lifetime bounty value | 433 135 cr |
Highest bounty issued | 9 205 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 159 014 204 cr |
Commodities smuggled | 107 655 |
Average profit | 668 127 cr |
Highest single transaction | 1 738 844 cr |
Trading |
|
Market network | 115 |
Trading profit | 509 906 686 cr |
Commodities traded | 253 135 |
Average profit | 295 085 cr |
Highest single transaction | 34 322 625 cr |
Mining |
|
Profits from mining | 199 563 514 cr |
Minerals refined | 9 586 |
Materials collected | 10 158 |
Exploration |
|
Systems visited | 6 716 |
Profits from exploration | 444 111 015 cr |
Level 2 detailed scans | 10 824 |
Level 3 detailed scans | 13 762 |
Highest payout | 12 098 491 cr |
Total hyperspace distance | 413 619 ly |
Total hyperspace jumps | 10 434 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 4W 5D 13H 1M |
Passengers |
|
Total bulk passengers delivered | 4 537 |
Total VIPs delivered | 780 |
Total delivered | 5 317 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 84 828 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 865 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 179 |
Grade 5 upgrades generated | 125 |
Crew |
|
Crew credits earned | 417 097 641 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 41M 51S |
Time in gunner role | 13M 9S |
Time in fighter con role | 9M 27S |
Total credits accrued | 722 426 cr |