CMDR Yaffle profile
(Python)
Federation: Lieutenant
Empire: Outsider
Balance |
|
---|---|
Current assets | 3 055 370 196 cr |
Credits spent on ships | 450 068 205 cr |
Credits spent on outfitting | 2 063 057 970 cr |
Credits spent on repairs | 15 409 964 cr |
Credits spent on fuel | 1 469 376 cr |
Credits spent on munitions | 872 980 cr |
Insurance claims | 11 |
Total claim costs | 53 330 628 cr |
Combat |
|
Bounties claimed | 1 948 |
Profit from bounties | 89 746 399 cr |
Combat bonds | 165 |
Profit from combat bonds | 6 995 666 cr |
Assassinations | 14 |
Profit from assassinations | 1 168 942 cr |
Highest single reward | 508 305 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 415 793 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 12 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 46 421 280 cr |
Commodities smuggled | 31 851 |
Average profit | 333 966 cr |
Highest single transaction | 840 048 cr |
Trading |
|
Market network | 283 |
Trading profit | 1 711 950 455 cr |
Commodities traded | 534 738 |
Average profit | 582 098 cr |
Highest single transaction | 84 653 727 cr |
Mining |
|
Profits from mining | 787 108 464 cr |
Minerals refined | 11 172 |
Materials collected | 22 037 |
Exploration |
|
Systems visited | 4 308 |
Profits from exploration | 298 217 763 cr |
Level 2 detailed scans | 12 257 |
Level 3 detailed scans | 13 090 |
Highest payout | 9 153 561 cr |
Total hyperspace distance | 188 012 ly |
Total hyperspace jumps | 10 458 |
Max distance from start | 5 483,43 ly |
Max distance from Sol | 5 518,71 ly |
Max distance from Colonia | 24 539,04 ly |
Approximate time played | 11W 2D 2H 14M |
Passengers |
|
Total bulk passengers delivered | 6 659 |
Total VIPs delivered | 70 |
Total delivered | 6 729 |
Total ejected | 103 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 17 289 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 684 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 124 |
Grade 3 upgrades generated | 164 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 110 |
Crew |
|
Crew credits earned | 96 987 718 cr |
Crew hired | 12 |
Crew fired | 7 |
Crew lost | 2 |