CMDR The Tick profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 16 076 661 872 cr |
Credits spent on ships | 1 065 988 262 cr |
Credits spent on outfitting | 7 762 795 522 cr |
Credits spent on repairs | 17 886 595 cr |
Credits spent on fuel | 2 264 641 cr |
Credits spent on munitions | 3 163 126 cr |
Insurance claims | 36 |
Total claim costs | 72 086 599 cr |
Combat |
|
Bounties claimed | 5 274 |
Profit from bounties | 189 027 926 cr |
Combat bonds | 5 965 |
Profit from combat bonds | 1 039 855 418 cr |
Assassinations | 216 |
Profit from assassinations | 27 211 358 cr |
Highest single reward | 743 162 cr |
Skimmers killed | 356 |
Crime |
|
Fines issued | 250 |
Lifetime fines value | 65 330 815 cr |
Bounties received/earned | 592 |
Lifetime bounty value | 1 074 299 cr |
Highest bounty issued | 16 702 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 118 684 716 cr |
Commodities smuggled | 12 080 |
Average profit | 379 184 cr |
Highest single transaction | 53 548 768 cr |
Trading |
|
Market network | 259 |
Trading profit | 7 344 967 715 cr |
Commodities traded | 678 595 |
Average profit | 2 230 479 cr |
Highest single transaction | 823 613 440 cr |
Mining |
|
Profits from mining | 5 167 718 187 cr |
Minerals refined | 11 381 |
Materials collected | 46 314 |
Exploration |
|
Systems visited | 28 510 |
Profits from exploration | 944 018 932 cr |
Level 2 detailed scans | 40 050 |
Level 3 detailed scans | 119 855 |
Highest payout | 10 210 030 cr |
Total hyperspace distance | 1 191 128 ly |
Total hyperspace jumps | 40 481 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 17W 1D 14H 24M |
Passengers |
|
Total bulk passengers delivered | 20 835 |
Total VIPs delivered | 15 |
Total delivered | 20 850 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4 995 |
Grade 1 upgrades generated | 2 173 |
Grade 2 upgrades generated | 227 |
Grade 3 upgrades generated | 402 |
Grade 4 upgrades generated | 573 |
Grade 5 upgrades generated | 1 620 |
Crew |
|
Crew credits earned | 310 860 248 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 45M 19S |
Time in gunner role | 36M 30S |