CMDR STA'AVUK profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 3 111 713 848 cr |
Credits spent on ships | 327 634 964 cr |
Credits spent on outfitting | 761 303 789 cr |
Credits spent on repairs | 27 089 979 cr |
Credits spent on fuel | 275 274 cr |
Credits spent on munitions | 1 611 674 cr |
Insurance claims | 64 |
Total claim costs | 280 202 197 cr |
Combat |
|
Bounties claimed | 316 |
Profit from bounties | 25 777 424 cr |
Combat bonds | 14 |
Profit from combat bonds | 420 000 cr |
Assassinations | 44 |
Profit from assassinations | 10 666 160 cr |
Highest single reward | 963 962 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 92 |
Lifetime fines value | 349 996 cr |
Bounties received/earned | 121 |
Lifetime bounty value | 67 250 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 845 031 cr |
Commodities smuggled | 237 |
Average profit | 17 605 cr |
Highest single transaction | 355 752 cr |
Trading |
|
Market network | 150 |
Trading profit | 3 211 360 136 cr |
Commodities traded | 10 239 |
Average profit | 5 221 724 cr |
Highest single transaction | 112 095 360 cr |
Mining |
|
Profits from mining | 3 180 326 806 cr |
Minerals refined | 5 527 |
Materials collected | 11 076 |
Exploration |
|
Systems visited | 4 239 |
Profits from exploration | 118 128 136 cr |
Level 2 detailed scans | 8 613 |
Level 3 detailed scans | 8 102 |
Highest payout | 1 746 749 cr |
Total hyperspace distance | 141 929 ly |
Total hyperspace jumps | 6 560 |
Max distance from start | 21 924,49 ly |
Max distance from Sol | 21 993,98 ly |
Max distance from Colonia | 25 576,27 ly |
Approximate time played | 9W 4D 17H |
Passengers |
|
Total bulk passengers delivered | 17 |
Total VIPs delivered | 345 |
Total delivered | 362 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 630 884 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 017 |
Grade 1 upgrades generated | 257 |
Grade 2 upgrades generated | 230 |
Grade 3 upgrades generated | 265 |
Grade 4 upgrades generated | 175 |
Grade 5 upgrades generated | 90 |
Crew |
|
Crew credits earned | 246 037 291 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 5H 9S |
Time in gunner role | 38S |
Time in fighter con role | 35M 17S |