CMDR xII Neo IIx profile
(Cobra MkIII)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 663 976 591 cr |
Credits spent on ships | 514 784 728 cr |
Credits spent on outfitting | 643 198 892 cr |
Credits spent on repairs | 1 583 848 cr |
Credits spent on fuel | 162 382 cr |
Credits spent on munitions | 130 313 cr |
Insurance claims | 9 |
Total claim costs | 10 925 557 cr |
Combat |
|
Bounties claimed | 51 |
Profit from bounties | 2 906 299 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 2 220 156 cr |
Highest single reward | 146 487 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 479 760 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 17 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 16 092 cr |
Commodities smuggled | 1 |
Average profit | 16 092 cr |
Highest single transaction | 16 092 cr |
Trading |
|
Market network | 57 |
Trading profit | 482 049 666 cr |
Commodities traded | 69 931 |
Average profit | 2 252 569 cr |
Highest single transaction | 16 686 420 cr |
Mining |
|
Profits from mining | 367 584 cr |
Minerals refined | 246 |
Materials collected | 2 995 |
Exploration |
|
Systems visited | 6 375 |
Profits from exploration | 1 047 309 565 cr |
Level 2 detailed scans | 18 614 |
Level 3 detailed scans | 20 235 |
Highest payout | 13 153 567 cr |
Total hyperspace distance | 388 555 ly |
Total hyperspace jumps | 7 204 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 3D 21H 43M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4 |
Total delivered | 4 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 33 750 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 272 |
Grade 1 upgrades generated | 105 |
Grade 2 upgrades generated | 66 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 12S |