CMDR Mara Buckman profile
(Krait Mk II)
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 2 492 180 795 cr |
Credits spent on ships | 857 436 969 cr |
Credits spent on outfitting | 1 851 501 637 cr |
Credits spent on repairs | 10 166 837 cr |
Credits spent on fuel | 124 978 cr |
Credits spent on munitions | 497 123 cr |
Insurance claims | 11 |
Total claim costs | 18 123 699 cr |
Combat |
|
Bounties claimed | 1 728 |
Profit from bounties | 26 783 777 cr |
Combat bonds | 106 |
Profit from combat bonds | 2 980 462 cr |
Assassinations | 15 |
Profit from assassinations | 7 248 190 cr |
Highest single reward | 293 975 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 169 904 cr |
Bounties received/earned | 113 |
Lifetime bounty value | 107 200 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 89 728 cr |
Commodities smuggled | 229 |
Average profit | 17 946 cr |
Highest single transaction | 69 696 cr |
Trading |
|
Market network | 89 |
Trading profit | 919 567 047 cr |
Commodities traded | 55 390 |
Average profit | 2 226 555 cr |
Highest single transaction | 212 409 216 cr |
Mining |
|
Profits from mining | 850 557 086 cr |
Minerals refined | 1 375 |
Materials collected | 9 556 |
Exploration |
|
Systems visited | 10 656 |
Profits from exploration | 654 801 450 cr |
Level 2 detailed scans | 12 816 |
Level 3 detailed scans | 13 869 |
Highest payout | 10 626 647 cr |
Total hyperspace distance | 499 270 ly |
Total hyperspace jumps | 11 715 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 5W 4D 18H 26M |
Passengers |
|
Total bulk passengers delivered | 548 |
Total VIPs delivered | 40 |
Total delivered | 588 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 765 514 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 765 |
Grade 1 upgrades generated | 218 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 192 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 65 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 28S |
Time in gunner role | 8M 7S |
Time in fighter con role | 43M 38S |
Total credits accrued | 697 539 cr |