CMDR NickAnything profile
Federation: Lieutenant
Empire: Knight
Balance |
|
---|---|
Current assets | 1 524 532 832 cr |
Credits spent on ships | 274 119 566 cr |
Credits spent on outfitting | 592 686 943 cr |
Credits spent on repairs | 5 439 472 cr |
Credits spent on fuel | 144 606 cr |
Credits spent on munitions | 502 891 cr |
Insurance claims | 19 |
Total claim costs | 23 169 807 cr |
Combat |
|
Bounties claimed | 1 629 |
Profit from bounties | 70 554 332 cr |
Combat bonds | 190 |
Profit from combat bonds | 6 169 104 cr |
Assassinations | 55 |
Profit from assassinations | 36 890 691 cr |
Highest single reward | 554 425 cr |
Skimmers killed | 76 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 37 553 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 67 620 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 64 358 cr |
Commodities smuggled | 13 |
Average profit | 12 872 cr |
Highest single transaction | 18 126 cr |
Trading |
|
Market network | 166 |
Trading profit | 775 099 175 cr |
Commodities traded | 4 830 |
Average profit | 1 749 660 cr |
Highest single transaction | 131 784 570 cr |
Mining |
|
Profits from mining | 760 322 525 cr |
Minerals refined | 1 216 |
Materials collected | 9 054 |
Exploration |
|
Systems visited | 4 457 |
Profits from exploration | 321 066 832 cr |
Level 2 detailed scans | 9 373 |
Level 3 detailed scans | 9 608 |
Highest payout | 8 903 524 cr |
Total hyperspace distance | 120 741 ly |
Total hyperspace jumps | 6 293 |
Max distance from start | 8 397,16 ly |
Max distance from Sol | 8 387,19 ly |
Max distance from Colonia | 26 099,24 ly |
Approximate time played | 6W 5D 14H 59M |
Passengers |
|
Total bulk passengers delivered | 241 |
Total VIPs delivered | 66 |
Total delivered | 307 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 249 294 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 646 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 154 |
Grade 4 upgrades generated | 121 |
Grade 5 upgrades generated | 115 |
Crew |
|
Crew credits earned | 7 927 249 cr |
Crew hired | 1 |
Crew fired | 1 |