CMDR T. H. E. Ralph profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 887 996 530 cr |
Credits spent on ships | 357 824 422 cr |
Credits spent on outfitting | 425 359 471 cr |
Credits spent on repairs | 4 018 487 cr |
Credits spent on fuel | 676 052 cr |
Credits spent on munitions | 234 767 cr |
Insurance claims | 21 |
Total claim costs | 13 160 852 cr |
Combat |
|
Bounties claimed | 862 |
Profit from bounties | 18 075 337 cr |
Combat bonds | 216 |
Profit from combat bonds | 1 705 672 cr |
Assassinations | 79 |
Profit from assassinations | 3 779 370 cr |
Highest single reward | 407 700 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 97 |
Lifetime fines value | 1 149 902 cr |
Bounties received/earned | 306 |
Lifetime bounty value | 781 770 cr |
Highest bounty issued | 11 740 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 2 705 153 cr |
Commodities smuggled | 620 |
Average profit | 20 970 cr |
Highest single transaction | 242 352 cr |
Trading |
|
Market network | 402 |
Trading profit | 921 788 307 cr |
Commodities traded | 169 288 |
Average profit | 457 463 cr |
Highest single transaction | 111 013 920 cr |
Mining |
|
Profits from mining | 444 481 261 cr |
Minerals refined | 1 181 |
Materials collected | 14 623 |
Exploration |
|
Systems visited | 5 317 |
Profits from exploration | 1 539 387 358 cr |
Level 2 detailed scans | 32 838 |
Level 3 detailed scans | 38 035 |
Highest payout | 20 762 444 cr |
Total hyperspace distance | 256 406 ly |
Total hyperspace jumps | 8 879 |
Max distance from start | 28 099,86 ly |
Max distance from Sol | 28 159,73 ly |
Max distance from Colonia | 25 636,80 ly |
Approximate time played | 8W 6D 22H 27M |
Passengers |
|
Total bulk passengers delivered | 1 187 |
Total VIPs delivered | 179 |
Total delivered | 1 366 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 428 |
Total profit | 14 045 640 cr |
Total rescue transactions | 56 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 390 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 97 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 38 |
Crew |
|
Crew credits earned | 58 309 358 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M |
Time in gunner role | 44M 2S |
Time in fighter con role | 1H 1M 13S |
Total credits accrued | 978 874 cr |