CMDR Sarcoth profile
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 624 812 210 cr |
Credits spent on ships | 929 632 595 cr |
Credits spent on outfitting | 4 078 495 121 cr |
Credits spent on repairs | 6 519 642 cr |
Credits spent on fuel | 410 820 cr |
Credits spent on munitions | 1 044 902 cr |
Insurance claims | 56 |
Total claim costs | 65 533 375 cr |
Combat |
|
Bounties claimed | 7 744 |
Profit from bounties | 653 600 507 cr |
Combat bonds | 103 |
Profit from combat bonds | 4 766 276 cr |
Assassinations | 2 |
Profit from assassinations | 537 401 cr |
Highest single reward | 367 860 cr |
Skimmers killed | 1 815 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 11 160 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 300 500 cr |
Highest bounty issued | 259 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 35 816 cr |
Commodities smuggled | 14 |
Average profit | 5 117 cr |
Highest single transaction | 15 445 cr |
Trading |
|
Market network | 79 |
Trading profit | 439 053 597 cr |
Commodities traded | 7 796 |
Average profit | 1 108 721 cr |
Highest single transaction | 255 966 124 cr |
Mining |
|
Profits from mining | 434 127 521 cr |
Minerals refined | 1 354 |
Materials collected | 21 401 |
Exploration |
|
Systems visited | 2 536 |
Profits from exploration | 444 996 611 cr |
Level 2 detailed scans | 12 042 |
Level 3 detailed scans | 12 886 |
Highest payout | 12 072 996 cr |
Total hyperspace distance | 122 201 ly |
Total hyperspace jumps | 3 234 |
Max distance from start | 25 529,75 ly |
Max distance from Sol | 25 543,35 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 5W 6D 17H 24M |
Passengers |
|
Total bulk passengers delivered | 970 |
Total VIPs delivered | 227 |
Total delivered | 1 197 |
Total ejected | 146 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 322 218 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 031 |
Grade 1 upgrades generated | 402 |
Grade 2 upgrades generated | 352 |
Grade 3 upgrades generated | 412 |
Grade 4 upgrades generated | 356 |
Grade 5 upgrades generated | 509 |
Crew |
|
Crew credits earned | 922 961 468 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2D 2H 57M 42S |
Time in gunner role | 3H 22M 58S |
Time in fighter con role | 3H 7M 59S |
Total credits accrued | 5 218 195 cr |