CMDR AA_Slautter profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 748 788 927 cr |
Credits spent on ships | 3 728 674 608 cr |
Credits spent on outfitting | 10 197 476 071 cr |
Credits spent on repairs | 33 914 120 cr |
Credits spent on fuel | 1 024 260 cr |
Credits spent on munitions | 2 535 592 cr |
Insurance claims | 75 |
Total claim costs | 341 596 871 cr |
Combat |
|
Bounties claimed | 4 880 |
Profit from bounties | 405 355 732 cr |
Combat bonds | 133 |
Profit from combat bonds | 2 261 992 cr |
Assassinations | 1 |
Profit from assassinations | 109 786 cr |
Highest single reward | 1 678 882 cr |
Skimmers killed | 279 |
Crime |
|
Fines issued | 481 |
Lifetime fines value | 10 804 377 cr |
Bounties received/earned | 101 |
Lifetime bounty value | 244 530 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3 101 103 cr |
Commodities smuggled | 2 111 |
Average profit | 46 986 cr |
Highest single transaction | 884 880 cr |
Trading |
|
Market network | 157 |
Trading profit | 10 674 486 213 cr |
Commodities traded | 78 809 |
Average profit | 12 397 777 cr |
Highest single transaction | 908 133 600 cr |
Mining |
|
Profits from mining | 7 654 630 464 cr |
Minerals refined | 10 940 |
Materials collected | 28 262 |
Exploration |
|
Systems visited | 2 810 |
Profits from exploration | 111 359 886 cr |
Level 2 detailed scans | 11 731 |
Level 3 detailed scans | 12 307 |
Highest payout | 4 101 691 cr |
Total hyperspace distance | 128 337 ly |
Total hyperspace jumps | 7 105 |
Max distance from start | 21 962,88 ly |
Max distance from Sol | 22 032,37 ly |
Max distance from Colonia | 26 813,09 ly |
Approximate time played | 12W 1D 9H 34M |
Passengers |
|
Total bulk passengers delivered | 3 130 |
Total VIPs delivered | 396 |
Total delivered | 3 526 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 74 |
Total profit | 1 552 846 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 028 |
Grade 1 upgrades generated | 910 |
Grade 2 upgrades generated | 748 |
Grade 3 upgrades generated | 624 |
Grade 4 upgrades generated | 440 |
Grade 5 upgrades generated | 306 |
Crew |
|
Crew credits earned | 1 237 356 883 cr |
Crew hired | 60 |
Crew fired | 44 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 13H 34M 48S |
Time in gunner role | 11M 34S |