CMDR Panicpete profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 8 355 630 544 cr |
Credits spent on ships | 130 365 066 cr |
Credits spent on outfitting | 531 563 433 cr |
Credits spent on repairs | 5 327 117 cr |
Credits spent on fuel | 595 441 cr |
Credits spent on munitions | 523 014 cr |
Insurance claims | 20 |
Total claim costs | 34 677 077 cr |
Combat |
|
Bounties claimed | 842 |
Profit from bounties | 102 914 605 cr |
Combat bonds | 383 |
Profit from combat bonds | 14 702 750 cr |
Assassinations | 6 |
Profit from assassinations | 6 989 056 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 84 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 293 252 cr |
Bounties received/earned | 70 |
Lifetime bounty value | 54 000 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 193 314 cr |
Commodities smuggled | 22 |
Average profit | 14 870 cr |
Highest single transaction | 69 075 cr |
Trading |
|
Market network | 101 |
Trading profit | 92 838 376 cr |
Commodities traded | 6 640 |
Average profit | 276 305 cr |
Highest single transaction | 12 209 297 cr |
Mining |
|
Profits from mining | 89 715 267 cr |
Minerals refined | 2 429 |
Materials collected | 25 015 |
Exploration |
|
Systems visited | 20 742 |
Profits from exploration | 2 400 094 142 cr |
Level 2 detailed scans | 58 175 |
Level 3 detailed scans | 185 386 |
Highest payout | 11 001 067 cr |
Total hyperspace distance | 657 993 ly |
Total hyperspace jumps | 22 393 |
Max distance from start | 33 703,92 ly |
Max distance from Sol | 33 754,18 ly |
Max distance from Colonia | 29 919,75 ly |
Approximate time played | 11W 6D 21H 14M |
Passengers |
|
Total bulk passengers delivered | 326 |
Total VIPs delivered | 811 |
Total delivered | 1 137 |
Total ejected | 39 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 1 111 924 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 918 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 200 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 185 |
Grade 5 upgrades generated | 125 |