CMDR CL3AR SAVE profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20 209 709 747 cr |
Credits spent on ships | 7 899 370 867 cr |
Credits spent on outfitting | 27 564 337 206 cr |
Credits spent on repairs | 130 963 237 cr |
Credits spent on fuel | 1 125 843 cr |
Credits spent on munitions | 14 915 188 cr |
Insurance claims | 170 |
Total claim costs | 969 938 274 cr |
Combat |
|
Bounties claimed | 18 349 |
Profit from bounties | 1 249 447 371 cr |
Combat bonds | 10 396 |
Profit from combat bonds | 513 509 886 cr |
Assassinations | 63 |
Profit from assassinations | 133 032 233 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 3 100 |
Crime |
|
Fines issued | 1 455 |
Lifetime fines value | 639 023 124 cr |
Bounties received/earned | 4 780 |
Lifetime bounty value | 22 832 395 cr |
Highest bounty issued | 1 025 400 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 463 899 785 cr |
Commodities smuggled | 59 734 |
Average profit | 852 757 cr |
Highest single transaction | 6 335 485 cr |
Trading |
|
Market network | 167 |
Trading profit | 7 467 143 160 cr |
Commodities traded | 49 088 |
Average profit | 5 748 378 cr |
Highest single transaction | 849 686 016 cr |
Mining |
|
Profits from mining | 7 396 669 455 cr |
Minerals refined | 14 333 |
Materials collected | 77 495 |
Exploration |
|
Systems visited | 6 121 |
Profits from exploration | 119 000 262 cr |
Level 2 detailed scans | 3 152 |
Level 3 detailed scans | 3 873 |
Highest payout | 4 427 203 cr |
Total hyperspace distance | 493 544 ly |
Total hyperspace jumps | 12 714 |
Max distance from start | 28 117,81 ly |
Max distance from Sol | 28 176,79 ly |
Max distance from Colonia | 25 753,94 ly |
Approximate time played | 30W 3D 7H 38M |
Passengers |
|
Total bulk passengers delivered | 3 898 |
Total VIPs delivered | 5 284 |
Total delivered | 9 182 |
Total ejected | 115 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 126 023 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 13 502 |
Grade 1 upgrades generated | 1 743 |
Grade 2 upgrades generated | 1 456 |
Grade 3 upgrades generated | 2 587 |
Grade 4 upgrades generated | 3 423 |
Grade 5 upgrades generated | 4 293 |
Crew |
|
Crew credits earned | 499 373 442 cr |
Crew hired | 205 |
Crew fired | 200 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2D 9H 53M 42S |
Time in gunner role | 2H 16M 38S |
Time in fighter con role | 8M 17S |