CMDR Jack Borson profile
(Federal Gunship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 33 977 194 743 cr |
Credits spent on ships | 4 418 533 440 cr |
Credits spent on outfitting | 10 599 485 073 cr |
Credits spent on repairs | 55 635 150 cr |
Credits spent on fuel | 723 998 cr |
Credits spent on munitions | 7 236 175 cr |
Insurance claims | 107 |
Total claim costs | 535 989 059 cr |
Combat |
|
Bounties claimed | 10 379 |
Profit from bounties | 638 228 618 cr |
Combat bonds | 2 227 |
Profit from combat bonds | 484 368 917 cr |
Assassinations | 140 |
Profit from assassinations | 34 078 745 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 164 |
Crime |
|
Fines issued | 365 |
Lifetime fines value | 1 620 953 cr |
Bounties received/earned | 842 |
Lifetime bounty value | 5 916 465 cr |
Highest bounty issued | 1 508 400 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 19 475 829 cr |
Commodities smuggled | 3 919 |
Average profit | 118 755 cr |
Highest single transaction | 4 573 715 cr |
Trading |
|
Market network | 505 |
Trading profit | 11 785 137 651 cr |
Commodities traded | 244 382 |
Average profit | 4 714 055 cr |
Highest single transaction | 708 281 280 cr |
Mining |
|
Profits from mining | 10 997 161 911 cr |
Minerals refined | 14 970 |
Materials collected | 66 700 |
Exploration |
|
Systems visited | 31 170 |
Profits from exploration | 15 828 539 857 cr |
Level 2 detailed scans | 257 221 |
Level 3 detailed scans | 320 766 |
Highest payout | 40 565 872 cr |
Total hyperspace distance | 1 412 805 ly |
Total hyperspace jumps | 40 600 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 37W 11H 31M |
Passengers |
|
Total bulk passengers delivered | 10 978 |
Total VIPs delivered | 3 364 |
Total delivered | 14 342 |
Total ejected | 168 |
Search and Rescue |
|
Total items rescued | 167 |
Total profit | 6 284 088 cr |
Total rescue transactions | 76 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 092 |
Grade 1 upgrades generated | 982 |
Grade 2 upgrades generated | 1 148 |
Grade 3 upgrades generated | 1 501 |
Grade 4 upgrades generated | 1 824 |
Grade 5 upgrades generated | 3 637 |
Crew |
|
Crew credits earned | 2 823 905 293 cr |
Crew hired | 7 |
Crew fired | 2 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 22H 4S |
Total credits accrued | 20 173 916 cr |