CMDR Smoht profile
(Beluga Liner)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 318 887 116 cr |
Credits spent on ships | 1 273 525 769 cr |
Credits spent on outfitting | 1 575 397 985 cr |
Credits spent on repairs | 32 574 058 cr |
Credits spent on fuel | 600 014 cr |
Credits spent on munitions | 3 218 025 cr |
Insurance claims | 30 |
Total claim costs | 213 231 100 cr |
Combat |
|
Bounties claimed | 1 685 |
Profit from bounties | 206 926 192 cr |
Combat bonds | 2 490 |
Profit from combat bonds | 2 829 450 136 cr |
Assassinations | 44 |
Profit from assassinations | 18 993 745 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 145 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 134 939 cr |
Bounties received/earned | 235 |
Lifetime bounty value | 903 000 cr |
Highest bounty issued | 748 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 177 668 cr |
Commodities smuggled | 81 |
Average profit | 12 691 cr |
Highest single transaction | 65 869 cr |
Trading |
|
Market network | 92 |
Trading profit | 7 541 631 301 cr |
Commodities traded | 82 034 |
Average profit | 17 620 634 cr |
Highest single transaction | 313 276 595 cr |
Mining |
|
Profits from mining | 2 578 968 449 cr |
Minerals refined | 4 626 |
Materials collected | 9 949 |
Exploration |
|
Systems visited | 7 514 |
Profits from exploration | 1 104 912 569 cr |
Level 2 detailed scans | 45 128 |
Level 3 detailed scans | 45 680 |
Highest payout | 12 310 430 cr |
Total hyperspace distance | 297 175 ly |
Total hyperspace jumps | 9 513 |
Max distance from start | 31 608,37 ly |
Max distance from Sol | 31 593,65 ly |
Max distance from Colonia | 27 734,05 ly |
Approximate time played | 8W 3D 10H 16M |
Passengers |
|
Total bulk passengers delivered | 11 014 |
Total VIPs delivered | 146 |
Total delivered | 11 160 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 616 347 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 725 |
Grade 1 upgrades generated | 142 |
Grade 2 upgrades generated | 117 |
Grade 3 upgrades generated | 163 |
Grade 4 upgrades generated | 150 |
Grade 5 upgrades generated | 153 |
Crew |
|
Crew credits earned | 190 985 814 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |