CMDR EuroFighter profile
(Imperial Cutter)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 7 046 503 569 cr |
Credits spent on ships | 1 202 218 889 cr |
Credits spent on outfitting | 1 586 951 603 cr |
Credits spent on repairs | 18 147 870 cr |
Credits spent on fuel | 373 662 cr |
Credits spent on munitions | 3 098 785 cr |
Insurance claims | 56 |
Total claim costs | 86 127 795 cr |
Combat |
|
Bounties claimed | 900 |
Profit from bounties | 137 855 751 cr |
Combat bonds | 614 |
Profit from combat bonds | 253 047 579 cr |
Assassinations | 7 |
Profit from assassinations | 19 284 257 cr |
Highest single reward | 1 908 257 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 37 935 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 24 340 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 13 546 cr |
Commodities smuggled | 5 |
Average profit | 2 709 cr |
Highest single transaction | 4 716 cr |
Trading |
|
Market network | 107 |
Trading profit | 1 191 655 746 cr |
Commodities traded | 67 628 |
Average profit | 3 103 270 cr |
Highest single transaction | 166 805 184 cr |
Mining |
|
Profits from mining | 478 208 148 cr |
Minerals refined | 3 065 |
Materials collected | 9 820 |
Exploration |
|
Systems visited | 11 067 |
Profits from exploration | 766 619 200 cr |
Level 2 detailed scans | 10 787 |
Level 3 detailed scans | 11 739 |
Highest payout | 9 251 839 cr |
Total hyperspace distance | 702 576 ly |
Total hyperspace jumps | 12 764 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 3D 6H 39M |
Passengers |
|
Total bulk passengers delivered | 2 607 |
Total VIPs delivered | 1 558 |
Total delivered | 4 165 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 31 539 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 994 |
Grade 1 upgrades generated | 272 |
Grade 2 upgrades generated | 277 |
Grade 3 upgrades generated | 301 |
Grade 4 upgrades generated | 96 |
Grade 5 upgrades generated | 48 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 58M 3S |
Time in gunner role | 2H 47M 17S |
Time in fighter con role | 2H 26M 59S |
Total credits accrued | 19 446 471 cr |