CMDR Earhart Aland profile
(Asp Explorer)
Federation: Lieutenant
Empire: Master
Balance |
|
---|---|
Current assets | 978 115 462 cr |
Credits spent on ships | 390 618 035 cr |
Credits spent on outfitting | 240 188 449 cr |
Credits spent on repairs | 1 224 518 cr |
Credits spent on fuel | 56 333 cr |
Credits spent on munitions | 26 883 cr |
Insurance claims | 8 |
Total claim costs | 779 142 cr |
Combat |
|
Bounties claimed | 116 |
Profit from bounties | 7 990 303 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 178 650 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 18 099 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 12 065 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 13 530 cr |
Commodities smuggled | 4 |
Average profit | 4 510 cr |
Highest single transaction | 8 498 cr |
Trading |
|
Market network | 30 |
Trading profit | 1 866 005 cr |
Commodities traded | 376 |
Average profit | 33 322 cr |
Highest single transaction | 1 342 188 cr |
Mining |
|
Profits from mining | 13 091 cr |
Minerals refined | 12 |
Materials collected | 1 644 |
Exploration |
|
Systems visited | 3 023 |
Profits from exploration | 462 592 651 cr |
Level 2 detailed scans | 27 156 |
Level 3 detailed scans | 29 197 |
Highest payout | 10 106 648 cr |
Total hyperspace distance | 177 622 ly |
Total hyperspace jumps | 3 861 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 3D 16H 40M |
Passengers |
|
Total bulk passengers delivered | 80 |
Total VIPs delivered | 10 |
Total delivered | 90 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 209 392 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 74 |
Grade 1 upgrades generated | 11 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 15 |
Multi-Crew |
|
Total time in multi-crew | 21H 45M 37S |
Time in gunner role | 1D 26M 38S |
Time in fighter con role | 4H 49M 45S |
Total credits accrued | 12 725 364 cr |
Total fines accrued | 600 cr |