CMDR Captain Browncoat profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 362 709 305 cr |
Credits spent on ships | 763 102 831 cr |
Credits spent on outfitting | 2 970 722 717 cr |
Credits spent on repairs | 10 518 473 cr |
Credits spent on fuel | 145 682 cr |
Credits spent on munitions | 1 183 453 cr |
Insurance claims | 45 |
Total claim costs | 124 783 083 cr |
Combat |
|
Bounties claimed | 624 |
Profit from bounties | 27 235 519 cr |
Combat bonds | 156 |
Profit from combat bonds | 3 518 952 cr |
Assassinations | 8 |
Profit from assassinations | 2 113 319 cr |
Highest single reward | 270 940 cr |
Skimmers killed | 1 735 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 573 468 cr |
Bounties received/earned | 2 927 |
Lifetime bounty value | 3 699 730 cr |
Highest bounty issued | 11 605 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 812 496 cr |
Commodities smuggled | 82 |
Average profit | 43 155 cr |
Highest single transaction | 139 405 cr |
Trading |
|
Market network | 85 |
Trading profit | 129 351 396 cr |
Commodities traded | 22 025 |
Average profit | 231 398 cr |
Highest single transaction | 46 023 760 cr |
Mining |
|
Profits from mining | 77 491 579 cr |
Minerals refined | 695 |
Materials collected | 44 835 |
Exploration |
|
Systems visited | 2 586 |
Profits from exploration | 114 081 393 cr |
Level 2 detailed scans | 1 132 |
Level 3 detailed scans | 2 122 |
Highest payout | 2 273 525 cr |
Total hyperspace distance | 120 805 ly |
Total hyperspace jumps | 4 411 |
Max distance from start | 5 119,82 ly |
Max distance from Sol | 5 100,73 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 5W 3D 16H 52M |
Passengers |
|
Total bulk passengers delivered | 7 449 |
Total VIPs delivered | 2 451 |
Total delivered | 9 900 |
Total ejected | 187 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 103 774 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 870 |
Grade 1 upgrades generated | 591 |
Grade 2 upgrades generated | 601 |
Grade 3 upgrades generated | 879 |
Grade 4 upgrades generated | 948 |
Grade 5 upgrades generated | 851 |
Crew |
|
Crew credits earned | 56 782 105 cr |
Crew hired | 1 |
Crew fired | 1 |