CMDR PtShack profile
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1 245 515 115 cr |
Credits spent on ships | 787 775 507 cr |
Credits spent on outfitting | 1 481 935 982 cr |
Credits spent on repairs | 2 028 994 cr |
Credits spent on fuel | 215 673 cr |
Credits spent on munitions | 1 092 138 cr |
Insurance claims | 53 |
Total claim costs | 150 831 281 cr |
Combat |
|
Bounties claimed | 165 |
Profit from bounties | 8 931 463 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 475 072 cr |
Skimmers killed | 121 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 73 282 cr |
Bounties received/earned | 71 |
Lifetime bounty value | 70 350 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 176 024 cr |
Commodities smuggled | 43 |
Average profit | 6 287 cr |
Highest single transaction | 23 760 cr |
Trading |
|
Market network | 132 |
Trading profit | 888 574 309 cr |
Commodities traded | 3 485 |
Average profit | 1 633 409 cr |
Highest single transaction | 56 891 150 cr |
Mining |
|
Profits from mining | 886 967 414 cr |
Minerals refined | 2 415 |
Materials collected | 14 573 |
Exploration |
|
Systems visited | 8 211 |
Profits from exploration | 692 555 165 cr |
Level 2 detailed scans | 20 793 |
Level 3 detailed scans | 21 432 |
Highest payout | 10 686 135 cr |
Total hyperspace distance | 332 374 ly |
Total hyperspace jumps | 9 316 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 184,14 ly |
Max distance from Colonia | 46 197,82 ly |
Approximate time played | 7W 1D 19H 27M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 23 |
Total delivered | 23 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 82 |
Total profit | 1 923 199 cr |
Total rescue transactions | 43 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 099 |
Grade 1 upgrades generated | 278 |
Grade 2 upgrades generated | 240 |
Grade 3 upgrades generated | 262 |
Grade 4 upgrades generated | 192 |
Grade 5 upgrades generated | 127 |
Crew |
|
Crew credits earned | 31 203 099 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 56M 9S |
Time in gunner role | 31M 7S |
Time in fighter con role | 7M 3S |
Total credits accrued | 301 342 cr |