CMDR Sentor77 [UGC] profile
(Asp Explorer)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 3 217 730 376 cr |
Credits spent on ships | 250 053 124 cr |
Credits spent on outfitting | 167 112 046 cr |
Credits spent on repairs | 1 808 528 cr |
Credits spent on fuel | 102 174 cr |
Credits spent on munitions | 28 832 cr |
Insurance claims | 10 |
Total claim costs | 4 426 620 cr |
Combat |
|
Bounties claimed | 5 |
Profit from bounties | 32 915 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 116 400 cr |
Highest single reward | 9 330 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 2 300 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 19 578 cr |
Commodities smuggled | 5 |
Average profit | 6 526 cr |
Highest single transaction | 10 896 cr |
Trading |
|
Market network | 123 |
Trading profit | 156 979 492 cr |
Commodities traded | 44 389 |
Average profit | 826 208 cr |
Highest single transaction | 11 343 168 cr |
Mining |
|
Profits from mining | 3 930 cr |
Minerals refined | 2 |
Materials collected | 2 241 |
Exploration |
|
Systems visited | 7 518 |
Profits from exploration | 3 029 876 348 cr |
Level 2 detailed scans | 72 293 |
Level 3 detailed scans | 79 963 |
Highest payout | 18 508 210 cr |
Total hyperspace distance | 380 885 ly |
Total hyperspace jumps | 7 977 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 046,68 ly |
Approximate time played | 6W 2D 1H 43M |
Passengers |
|
Total bulk passengers delivered | 16 |
Total VIPs delivered | 76 |
Total delivered | 92 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61 254 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 58 |
Grade 1 upgrades generated | 11 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 15 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 47M 1S |