CMDR Devildoll profile
(Python)
Federation: Recruit
Empire: Outsider
Balance |
|
---|---|
Current assets | 6 717 265 092 cr |
Credits spent on ships | 212 146 083 cr |
Credits spent on outfitting | 578 109 479 cr |
Credits spent on repairs | 11 296 572 cr |
Credits spent on fuel | 126 939 cr |
Credits spent on munitions | 258 200 cr |
Insurance claims | 27 |
Total claim costs | 92 599 316 cr |
Combat |
|
Bounties claimed | 264 |
Profit from bounties | 3 634 827 cr |
Combat bonds | 41 |
Profit from combat bonds | 1 214 400 cr |
Assassinations | 56 |
Profit from assassinations | 19 719 352 cr |
Highest single reward | 181 574 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 147 |
Lifetime fines value | 221 640 cr |
Bounties received/earned | 118 |
Lifetime bounty value | 241 302 cr |
Highest bounty issued | 8 140 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 98 410 cr |
Commodities smuggled | 73 |
Average profit | 9 841 cr |
Highest single transaction | 56 840 cr |
Trading |
|
Market network | 59 |
Trading profit | 141 338 705 cr |
Commodities traded | 19 886 |
Average profit | 416 928 cr |
Highest single transaction | 33 201 672 cr |
Mining |
|
Profits from mining | 122 336 223 cr |
Minerals refined | 3 046 |
Materials collected | 11 297 |
Exploration |
|
Systems visited | 11 838 |
Profits from exploration | 6 009 630 379 cr |
Level 2 detailed scans | 109 772 |
Level 3 detailed scans | 110 748 |
Highest payout | 20 545 079 cr |
Total hyperspace distance | 705 101 ly |
Total hyperspace jumps | 13 927 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 9W 6D 3H 55M |
Passengers |
|
Total bulk passengers delivered | 1 125 |
Total VIPs delivered | 1 254 |
Total delivered | 2 379 |
Total ejected | 182 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 537 065 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 625 |
Grade 1 upgrades generated | 161 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 152 |
Grade 4 upgrades generated | 83 |
Grade 5 upgrades generated | 144 |
Multi-Crew |
|
Total time in multi-crew | 1H 21M |