CMDR Statist 13 profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 238 079 582 cr |
Credits spent on ships | 2 681 866 840 cr |
Credits spent on outfitting | 7 536 899 770 cr |
Credits spent on repairs | 32 488 209 cr |
Credits spent on fuel | 894 527 cr |
Credits spent on munitions | 5 038 732 cr |
Insurance claims | 87 |
Total claim costs | 631 666 205 cr |
Combat |
|
Bounties claimed | 7 026 |
Profit from bounties | 494 109 037 cr |
Combat bonds | 5 540 |
Profit from combat bonds | 204 194 142 cr |
Assassinations | 42 |
Profit from assassinations | 8 780 743 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 190 |
Crime |
|
Fines issued | 327 |
Lifetime fines value | 10 144 795 cr |
Bounties received/earned | 750 |
Lifetime bounty value | 996 850 cr |
Highest bounty issued | 129 700 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 51 159 cr |
Commodities smuggled | 84 |
Average profit | 6 395 cr |
Highest single transaction | 49 500 cr |
Trading |
|
Market network | 149 |
Trading profit | 11 200 661 104 cr |
Commodities traded | 295 847 |
Average profit | 11 100 754 cr |
Highest single transaction | 633 210 624 cr |
Mining |
|
Profits from mining | 15 397 291 659 cr |
Minerals refined | 19 264 |
Materials collected | 70 107 |
Exploration |
|
Systems visited | 7 799 |
Profits from exploration | 681 730 108 cr |
Level 2 detailed scans | 19 001 |
Level 3 detailed scans | 21 058 |
Highest payout | 9 063 498 cr |
Total hyperspace distance | 455 366 ly |
Total hyperspace jumps | 13 289 |
Max distance from start | 30 739,15 ly |
Max distance from Sol | 30 798,37 ly |
Max distance from Colonia | 24 432,37 ly |
Approximate time played | 22W 5D 10H 57M |
Passengers |
|
Total bulk passengers delivered | 92 |
Total VIPs delivered | 156 |
Total delivered | 248 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 1 311 |
Total profit | 47 717 697 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 103 |
Grade 1 upgrades generated | 719 |
Grade 2 upgrades generated | 785 |
Grade 3 upgrades generated | 838 |
Grade 4 upgrades generated | 918 |
Grade 5 upgrades generated | 843 |
Crew |
|
Crew credits earned | 2 820 579 337 cr |
Crew hired | 25 |
Crew fired | 12 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 23H 36M |
Time in gunner role | 2M 17S |
Time in fighter con role | 8M 4S |
Total credits accrued | 1 262 860 cr |