CMDR Dragonv2 profile
(Python)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 647 372 553 cr |
Credits spent on ships | 801 600 724 cr |
Credits spent on outfitting | 835 982 334 cr |
Credits spent on repairs | 3 046 880 cr |
Credits spent on fuel | 902 066 cr |
Credits spent on munitions | 1 070 669 cr |
Insurance claims | 10 |
Total claim costs | 13 276 312 cr |
Combat |
|
Bounties claimed | 1 978 |
Profit from bounties | 71 403 427 cr |
Combat bonds | 248 |
Profit from combat bonds | 3 134 200 cr |
Assassinations | 10 |
Profit from assassinations | 142 912 cr |
Highest single reward | 149 037 cr |
Skimmers killed | 211 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 17 670 cr |
Bounties received/earned | 494 |
Lifetime bounty value | 139 810 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 660 586 cr |
Commodities smuggled | 3 337 |
Average profit | 68 220 cr |
Highest single transaction | 81 952 cr |
Trading |
|
Market network | 50 |
Trading profit | 162 007 021 cr |
Commodities traded | 77 240 |
Average profit | 183 473 cr |
Highest single transaction | 3 561 241 cr |
Mining |
|
Profits from mining | 75 169 566 cr |
Minerals refined | 6 978 |
Materials collected | 5 847 |
Exploration |
|
Systems visited | 5 960 |
Profits from exploration | 355 276 554 cr |
Level 2 detailed scans | 978 |
Level 3 detailed scans | 21 087 |
Highest payout | 4 166 111 cr |
Total hyperspace distance | 180 995 ly |
Total hyperspace jumps | 8 120 |
Max distance from start | 40 211,17 ly |
Max distance from Sol | 40 255,88 ly |
Max distance from Colonia | 26 990,57 ly |
Approximate time played | 3W 6D 8H 37M |
Passengers |
|
Total bulk passengers delivered | 21 |
Total VIPs delivered | 41 |
Total delivered | 62 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 19 409 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 156 |
Grade 1 upgrades generated | 61 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 2 |