CMDR Delmay profile
(Fer-de-Lance)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 371 167 430 cr |
Credits spent on ships | 520 667 087 cr |
Credits spent on outfitting | 920 670 415 cr |
Credits spent on repairs | 2 866 625 cr |
Credits spent on fuel | 166 574 cr |
Credits spent on munitions | 895 336 cr |
Insurance claims | 27 |
Total claim costs | 32 962 667 cr |
Combat |
|
Bounties claimed | 552 |
Profit from bounties | 16 675 617 cr |
Combat bonds | 129 |
Profit from combat bonds | 4 326 944 cr |
Assassinations | 39 |
Profit from assassinations | 6 455 921 cr |
Highest single reward | 226 420 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 19 145 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 20 870 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 20 860 cr |
Commodities smuggled | 45 |
Average profit | 1 738 cr |
Highest single transaction | 6 789 cr |
Trading |
|
Market network | 20 |
Trading profit | 1 333 048 449 cr |
Commodities traded | 2 859 |
Average profit | 31 739 249 cr |
Highest single transaction | 241 712 372 cr |
Mining |
|
Profits from mining | 1 281 595 884 cr |
Minerals refined | 1 973 |
Materials collected | 1 792 |
Exploration |
|
Systems visited | 2 235 |
Profits from exploration | 27 319 872 cr |
Level 2 detailed scans | 2 272 |
Level 3 detailed scans | 2 342 |
Highest payout | 1 104 478 cr |
Total hyperspace distance | 50 163 ly |
Total hyperspace jumps | 3 111 |
Max distance from start | 2 148,32 ly |
Max distance from Sol | 2 087,04 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 3W 5D 14H 11M |
Passengers |
|
Total bulk passengers delivered | 8 |
Total VIPs delivered | 70 |
Total delivered | 78 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 165 |
Grade 1 upgrades generated | 90 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 15 |
Crew |
|
Crew credits earned | 880 847 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 7H 28M 53S |
Time in gunner role | 2M 48S |
Time in fighter con role | 11M |
Total credits accrued | 1 635 421 cr |