CMDR Apex Azimuth profile
(Krait Phantom)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 2 439 324 188 cr |
Credits spent on ships | 390 137 017 cr |
Credits spent on outfitting | 561 692 909 cr |
Credits spent on repairs | 2 891 360 cr |
Credits spent on fuel | 225 846 cr |
Credits spent on munitions | 494 852 cr |
Insurance claims | 7 |
Total claim costs | 24 782 703 cr |
Combat |
|
Bounties claimed | 3 011 |
Profit from bounties | 312 376 240 cr |
Combat bonds | 241 |
Profit from combat bonds | 9 025 753 cr |
Assassinations | 9 |
Profit from assassinations | 1 838 258 cr |
Highest single reward | 879 151 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 10 080 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 15 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 70 596 cr |
Commodities smuggled | 15 |
Average profit | 11 766 cr |
Highest single transaction | 32 767 cr |
Trading |
|
Market network | 73 |
Trading profit | 203 202 184 cr |
Commodities traded | 41 232 |
Average profit | 781 547 cr |
Highest single transaction | 16 039 740 cr |
Mining |
|
Profits from mining | 49 994 213 cr |
Minerals refined | 3 433 |
Materials collected | 18 883 |
Exploration |
|
Systems visited | 4 881 |
Profits from exploration | 1 287 407 411 cr |
Level 2 detailed scans | 25 668 |
Level 3 detailed scans | 26 803 |
Highest payout | 17 503 821 cr |
Total hyperspace distance | 340 652 ly |
Total hyperspace jumps | 5 823 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 2D 20H 28M |
Passengers |
|
Total bulk passengers delivered | 2 646 |
Total VIPs delivered | 20 |
Total delivered | 2 666 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 479 779 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 965 |
Grade 1 upgrades generated | 183 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 204 |
Grade 4 upgrades generated | 202 |
Grade 5 upgrades generated | 187 |
Crew |
|
Crew credits earned | 35 050 233 cr |
Crew hired | 17 |
Crew fired | 15 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 56M 29S |
Time in gunner role | 1H 21M 18S |
Time in fighter con role | 1H 56M 54S |
Total credits accrued | 3 236 760 cr |
Total fines accrued | 620 404 cr |