CMDR sircompo profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 817 714 162 cr |
Credits spent on ships | 683 861 385 cr |
Credits spent on outfitting | 1 911 300 782 cr |
Credits spent on repairs | 13 994 968 cr |
Credits spent on fuel | 261 566 cr |
Credits spent on munitions | 1 122 503 cr |
Insurance claims | 26 |
Total claim costs | 70 934 521 cr |
Combat |
|
Bounties claimed | 408 |
Profit from bounties | 12 627 131 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 46 |
Profit from assassinations | 2 291 409 cr |
Highest single reward | 668 965 cr |
Skimmers killed | 78 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 544 182 cr |
Bounties received/earned | 140 |
Lifetime bounty value | 143 080 cr |
Highest bounty issued | 10 380 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 895 125 cr |
Commodities smuggled | 363 |
Average profit | 8 064 cr |
Highest single transaction | 49 753 cr |
Trading |
|
Market network | 120 |
Trading profit | 656 465 763 cr |
Commodities traded | 40 802 |
Average profit | 1 637 072 cr |
Highest single transaction | 215 784 270 cr |
Mining |
|
Profits from mining | 543 889 421 cr |
Minerals refined | 1 650 |
Materials collected | 13 289 |
Exploration |
|
Systems visited | 14 668 |
Profits from exploration | 1 169 820 060 cr |
Level 2 detailed scans | 24 565 |
Level 3 detailed scans | 150 281 |
Highest payout | 14 233 375 cr |
Total hyperspace distance | 533 420 ly |
Total hyperspace jumps | 15 848 |
Max distance from start | 65 387,17 ly |
Max distance from Sol | 65 444,07 ly |
Max distance from Colonia | 46 394,39 ly |
Approximate time played | 8W 9H 47M |
Passengers |
|
Total bulk passengers delivered | 226 |
Total VIPs delivered | 412 |
Total delivered | 638 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 309 |
Total profit | 1 957 305 cr |
Total rescue transactions | 79 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 556 |
Grade 1 upgrades generated | 129 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 150 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 87 |
Crew |
|
Crew credits earned | 65 270 551 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 6M 30S |
Time in gunner role | 2H 28M 31S |
Total credits accrued | 1 285 645 cr |