CMDR Astronowolf profile

(Imperial Cutter)

Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 9 299 269 676 cr |
Credits spent on ships | 655 766 000 cr |
Credits spent on outfitting | 2 778 567 059 cr |
Credits spent on repairs | 31 420 598 cr |
Credits spent on fuel | 198 849 cr |
Credits spent on munitions | 436 452 cr |
Insurance claims | 166 |
Total claim costs | 241 426 475 cr |
Combat |
|
Bounties claimed | 158 |
Profit from bounties | 10 883 279 cr |
Combat bonds | 186 |
Profit from combat bonds | 14 286 351 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 214 650 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 631 558 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 69 030 cr |
Highest bounty issued | 6 150 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 635 606 cr |
Commodities smuggled | 100 |
Average profit | 127 121 cr |
Highest single transaction | 262 678 cr |
Trading |
|
Market network | 91 |
Trading profit | −5 169 689 970 cr |
Commodities traded | 126 343 |
Average profit | −12 701 941 cr |
Highest single transaction | 1 524 689 488 cr |
Mining |
|
Profits from mining | 13 965 762 151 cr |
Minerals refined | 571 |
Materials collected | 6 479 |
Exploration |
|
Systems visited | 9 730 |
Profits from exploration | 371 687 819 cr |
Level 2 detailed scans | 14 557 |
Level 3 detailed scans | 19 894 |
Highest payout | 6 486 660 cr |
Total hyperspace distance | 534 441 ly |
Total hyperspace jumps | 11 307 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 55 491,96 ly |
Max distance from Colonia | 35 851,45 ly |
Approximate time played | 20W 4D 18H 50M |
Passengers |
|
Total bulk passengers delivered | 3 145 |
Total VIPs delivered | 0 |
Total delivered | 3 145 |
Total ejected | 103 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 163 322 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 375 |
Grade 1 upgrades generated | 138 |
Grade 2 upgrades generated | 79 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 226 205 199 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 32M 13S |
Time in gunner role | 9M 3S |
Time in fighter con role | 12M 51S |