CMDR Attashetta Trancer profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 844 898 032 cr |
Credits spent on ships | 2 482 648 247 cr |
Credits spent on outfitting | 1 956 355 448 cr |
Credits spent on repairs | 7 102 447 cr |
Credits spent on fuel | 329 111 cr |
Credits spent on munitions | 567 367 cr |
Insurance claims | 13 |
Total claim costs | 34 175 719 cr |
Combat |
|
Bounties claimed | 194 |
Profit from bounties | 9 147 230 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 327 000 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 51 151 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 9 385 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 277 204 cr |
Commodities smuggled | 696 |
Average profit | 159 651 cr |
Highest single transaction | 1 153 280 cr |
Trading |
|
Market network | 101 |
Trading profit | 157 955 974 cr |
Commodities traded | 66 498 |
Average profit | 416 770 cr |
Highest single transaction | 5 676 912 cr |
Mining |
|
Profits from mining | 7 902 358 cr |
Minerals refined | 705 |
Materials collected | 9 482 |
Exploration |
|
Systems visited | 14 861 |
Profits from exploration | 686 819 702 cr |
Level 2 detailed scans | 15 301 |
Level 3 detailed scans | 20 223 |
Highest payout | 4 937 429 cr |
Total hyperspace distance | 617 967 ly |
Total hyperspace jumps | 16 520 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 13H 30M |
Passengers |
|
Total bulk passengers delivered | 8 760 |
Total VIPs delivered | 311 |
Total delivered | 9 071 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 433 |
Total profit | 15 935 857 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 791 |
Grade 1 upgrades generated | 161 |
Grade 2 upgrades generated | 167 |
Grade 3 upgrades generated | 261 |
Grade 4 upgrades generated | 114 |
Grade 5 upgrades generated | 88 |
Crew |
|
Crew credits earned | 5 255 137 cr |
Crew hired | 10 |
Crew fired | 10 |
Multi-Crew |
|
Total time in multi-crew | 53M 36S |
Time in gunner role | 16M 20S |