CMDR Luminatus2 profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 374 505 926 cr |
Credits spent on ships | 907 904 032 cr |
Credits spent on outfitting | 2 870 033 428 cr |
Credits spent on repairs | 18 584 575 cr |
Credits spent on fuel | 494 539 cr |
Credits spent on munitions | 3 424 423 cr |
Insurance claims | 11 |
Total claim costs | 116 762 490 cr |
Combat |
|
Bounties claimed | 1 198 |
Profit from bounties | 137 596 132 cr |
Combat bonds | 2 127 |
Profit from combat bonds | 345 056 460 cr |
Assassinations | 79 |
Profit from assassinations | 131 019 606 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 968 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 648 088 cr |
Bounties received/earned | 417 |
Lifetime bounty value | 172 270 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 430 733 cr |
Commodities smuggled | 124 |
Average profit | 86 147 cr |
Highest single transaction | 423 480 cr |
Trading |
|
Market network | 101 |
Trading profit | 9 894 573 838 cr |
Commodities traded | 78 637 |
Average profit | 20 963 080 cr |
Highest single transaction | 823 339 520 cr |
Mining |
|
Profits from mining | 9 751 611 237 cr |
Minerals refined | 10 098 |
Materials collected | 20 985 |
Exploration |
|
Systems visited | 6 158 |
Profits from exploration | 416 071 772 cr |
Level 2 detailed scans | 10 799 |
Level 3 detailed scans | 11 387 |
Highest payout | 7 492 694 cr |
Total hyperspace distance | 410 443 ly |
Total hyperspace jumps | 8 618 |
Max distance from start | 36 615,00 ly |
Max distance from Sol | 36 591,92 ly |
Max distance from Colonia | 45 758,14 ly |
Approximate time played | 5W 1D 10H 6M |
Passengers |
|
Total bulk passengers delivered | 76 |
Total VIPs delivered | 4 815 |
Total delivered | 4 891 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 276 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 908 |
Grade 1 upgrades generated | 256 |
Grade 2 upgrades generated | 241 |
Grade 3 upgrades generated | 303 |
Grade 4 upgrades generated | 365 |
Grade 5 upgrades generated | 743 |
Crew |
|
Crew credits earned | 959 680 684 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 9M 32S |
Time in gunner role | 1H 15M 56S |
Total credits accrued | 182 686 cr |