CMDR Reykur profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 408 114 550 cr |
Credits spent on ships | 1 062 856 878 cr |
Credits spent on outfitting | 2 720 284 326 cr |
Credits spent on repairs | 11 566 968 cr |
Credits spent on fuel | 666 895 cr |
Credits spent on munitions | 2 420 046 cr |
Insurance claims | 90 |
Total claim costs | 53 784 715 cr |
Combat |
|
Bounties claimed | 6 630 |
Profit from bounties | 232 262 452 cr |
Combat bonds | 2 031 |
Profit from combat bonds | 53 555 049 cr |
Assassinations | 129 |
Profit from assassinations | 58 345 372 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 181 |
Crime |
|
Fines issued | 392 |
Lifetime fines value | 1 560 930 cr |
Bounties received/earned | 1 551 |
Lifetime bounty value | 3 284 100 cr |
Highest bounty issued | 12 425 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 582 302 cr |
Commodities smuggled | 77 |
Average profit | 21 567 cr |
Highest single transaction | 305 949 cr |
Trading |
|
Market network | 104 |
Trading profit | 11 445 985 436 cr |
Commodities traded | 237 162 |
Average profit | 9 459 492 cr |
Highest single transaction | 244 302 912 cr |
Mining |
|
Profits from mining | 7 556 435 449 cr |
Minerals refined | 26 811 |
Materials collected | 13 841 |
Exploration |
|
Systems visited | 3 096 |
Profits from exploration | 49 447 436 cr |
Level 2 detailed scans | 7 049 |
Level 3 detailed scans | 2 922 |
Highest payout | 2 747 056 cr |
Total hyperspace distance | 103 135 ly |
Total hyperspace jumps | 6 450 |
Max distance from start | 7 465,66 ly |
Max distance from Sol | 7 474,26 ly |
Max distance from Colonia | 25 527,88 ly |
Approximate time played | 14W 4D 22H 46M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 14 |
Total delivered | 19 |
Total ejected | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 340 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 81 |
Grade 4 upgrades generated | 62 |
Grade 5 upgrades generated | 37 |
Crew |
|
Crew credits earned | 1 101 225 561 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 14M 20S |