CMDR Zoomzoooper profile
(Vulture)
Federation: Lieutenant
Empire: Prince
Balance |
|
---|---|
Current assets | 1 795 016 734 cr |
Credits spent on ships | 605 172 810 cr |
Credits spent on outfitting | 657 170 926 cr |
Credits spent on repairs | 6 681 315 cr |
Credits spent on fuel | 212 960 cr |
Credits spent on munitions | 565 691 cr |
Insurance claims | 33 |
Total claim costs | 41 059 861 cr |
Combat |
|
Bounties claimed | 321 |
Profit from bounties | 15 705 079 cr |
Combat bonds | 87 |
Profit from combat bonds | 5 182 222 cr |
Assassinations | 1 |
Profit from assassinations | 89 128 cr |
Highest single reward | 407 375 cr |
Skimmers killed | 90 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 177 604 cr |
Bounties received/earned | 83 |
Lifetime bounty value | 62 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 3 371 966 cr |
Commodities smuggled | 466 |
Average profit | 374 663 cr |
Highest single transaction | 1 686 672 cr |
Trading |
|
Market network | 86 |
Trading profit | 252 925 343 cr |
Commodities traded | 79 790 |
Average profit | 653 554 cr |
Highest single transaction | 17 651 130 cr |
Mining |
|
Profits from mining | 56 488 152 cr |
Minerals refined | 620 |
Materials collected | 7 494 |
Exploration |
|
Systems visited | 4 119 |
Profits from exploration | 462 616 271 cr |
Level 2 detailed scans | 11 451 |
Level 3 detailed scans | 11 890 |
Highest payout | 10 168 466 cr |
Total hyperspace distance | 268 380 ly |
Total hyperspace jumps | 5 315 |
Max distance from start | 31 420,04 ly |
Max distance from Sol | 31 486,26 ly |
Max distance from Colonia | 30 242,80 ly |
Approximate time played | 7W 17H 54M |
Passengers |
|
Total bulk passengers delivered | 9 309 |
Total VIPs delivered | 1 056 |
Total delivered | 10 365 |
Total ejected | 10 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 555 |
Grade 1 upgrades generated | 138 |
Grade 2 upgrades generated | 114 |
Grade 3 upgrades generated | 112 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 90 |
Crew |
|
Crew credits earned | 2 113 802 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13M 38S |