CMDR Fira profile
(Anaconda)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 4 664 113 556 cr |
Credits spent on ships | 387 647 344 cr |
Credits spent on outfitting | 673 071 634 cr |
Credits spent on repairs | 2 967 629 cr |
Credits spent on fuel | 130 297 cr |
Credits spent on munitions | 255 391 cr |
Insurance claims | 9 |
Total claim costs | 8 232 761 cr |
Combat |
|
Bounties claimed | 918 |
Profit from bounties | 248 859 535 cr |
Combat bonds | 29 |
Profit from combat bonds | 1 987 246 cr |
Assassinations | 1 |
Profit from assassinations | 182 989 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 4 |
Lifetime fines value | 800 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 600 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 2 259 cr |
Commodities smuggled | 222 |
Average profit | 377 cr |
Highest single transaction | 6 177 cr |
Trading |
|
Market network | 41 |
Trading profit | 435 809 743 cr |
Commodities traded | 46 427 |
Average profit | 2 293 735 cr |
Highest single transaction | 34 155 532 cr |
Mining |
|
Profits from mining | 38 180 842 cr |
Minerals refined | 236 |
Materials collected | 3 982 |
Exploration |
|
Systems visited | 5 533 |
Profits from exploration | 1 008 556 378 cr |
Level 2 detailed scans | 18 270 |
Level 3 detailed scans | 20 788 |
Highest payout | 37 462 114 cr |
Total hyperspace distance | 217 054 ly |
Total hyperspace jumps | 5 961 |
Max distance from start | 21 942,84 ly |
Max distance from Sol | 22 012,32 ly |
Max distance from Colonia | 25 527,88 ly |
Approximate time played | 4W 23H 7M |
Passengers |
|
Total bulk passengers delivered | 446 |
Total VIPs delivered | 81 |
Total delivered | 527 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 377 838 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 154 |
Grade 1 upgrades generated | 47 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 27 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 16 |
Crew |
|
Crew credits earned | 630 286 959 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 48M 17S |
Time in gunner role | 1M 33S |
Time in fighter con role | 57M 50S |
Total credits accrued | 8 127 204 cr |