CMDR Cusimanse profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 2 821 856 265 cr |
Credits spent on ships | 726 904 490 cr |
Credits spent on outfitting | 1 770 491 304 cr |
Credits spent on repairs | 11 410 131 cr |
Credits spent on fuel | 415 764 cr |
Credits spent on munitions | 555 488 cr |
Insurance claims | 39 |
Total claim costs | 87 818 655 cr |
Combat |
|
Bounties claimed | 823 |
Profit from bounties | 28 046 616 cr |
Combat bonds | 82 |
Profit from combat bonds | 3 000 467 cr |
Assassinations | 75 |
Profit from assassinations | 3 977 623 cr |
Highest single reward | 532 492 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 145 |
Lifetime fines value | 586 445 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 68 625 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 314 968 cr |
Commodities smuggled | 410 |
Average profit | 20 998 cr |
Highest single transaction | 77 857 cr |
Trading |
|
Market network | 138 |
Trading profit | 26 471 712 cr |
Commodities traded | 25 253 |
Average profit | 71 934 cr |
Highest single transaction | 1 685 664 cr |
Mining |
|
Profits from mining | 58 340 cr |
Minerals refined | 34 |
Materials collected | 7 532 |
Exploration |
|
Systems visited | 11 471 |
Profits from exploration | 592 390 753 cr |
Level 2 detailed scans | 11 914 |
Level 3 detailed scans | 12 090 |
Highest payout | 9 982 682 cr |
Total hyperspace distance | 573 508 ly |
Total hyperspace jumps | 15 225 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 12W 6D 8H 18M |
Passengers |
|
Total bulk passengers delivered | 4 989 |
Total VIPs delivered | 1 456 |
Total delivered | 6 445 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 915 996 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 663 |
Grade 1 upgrades generated | 263 |
Grade 2 upgrades generated | 148 |
Grade 3 upgrades generated | 117 |
Grade 4 upgrades generated | 89 |
Grade 5 upgrades generated | 46 |
Multi-Crew |
|
Total time in multi-crew | 2M 24S |
Time in gunner role | 54S |