CMDR MEARMORTAL profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 35 179 914 479 cr |
Credits spent on ships | 1 621 952 675 cr |
Credits spent on outfitting | 5 756 010 340 cr |
Credits spent on repairs | 30 718 045 cr |
Credits spent on fuel | 431 511 cr |
Credits spent on munitions | 2 123 077 cr |
Insurance claims | 17 |
Total claim costs | 133 771 613 cr |
Combat |
|
Bounties claimed | 8 278 |
Profit from bounties | 442 337 571 cr |
Combat bonds | 2 937 |
Profit from combat bonds | 126 988 933 cr |
Assassinations | 44 |
Profit from assassinations | 8 817 732 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 150 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 85 282 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 58 085 cr |
Highest bounty issued | 14 300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 391 183 cr |
Commodities smuggled | 41 |
Average profit | 35 562 cr |
Highest single transaction | 156 852 cr |
Trading |
|
Market network | 276 |
Trading profit | 800 291 417 cr |
Commodities traded | 87 547 |
Average profit | 513 007 cr |
Highest single transaction | 144 720 792 cr |
Mining |
|
Profits from mining | 197 125 010 cr |
Minerals refined | 6 225 |
Materials collected | 80 266 |
Exploration |
|
Systems visited | 15 217 |
Profits from exploration | 13 381 224 668 cr |
Level 2 detailed scans | 105 508 |
Level 3 detailed scans | 114 195 |
Highest payout | 43 844 778 cr |
Total hyperspace distance | 650 923 ly |
Total hyperspace jumps | 20 513 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 44W 3D 3H 6M |
Passengers |
|
Total bulk passengers delivered | 25 089 |
Total VIPs delivered | 3 779 |
Total delivered | 28 868 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 57 |
Total profit | 1 618 313 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5 331 |
Grade 1 upgrades generated | 451 |
Grade 2 upgrades generated | 598 |
Grade 3 upgrades generated | 861 |
Grade 4 upgrades generated | 1 094 |
Grade 5 upgrades generated | 2 327 |
Crew |
|
Crew credits earned | 2 492 788 545 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4M 21S |