CMDR Factabulous Minimus profile
(Imperial Cutter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 10 474 284 701 cr |
Credits spent on ships | 2 231 044 353 cr |
Credits spent on outfitting | 4 300 856 679 cr |
Credits spent on repairs | 28 070 202 cr |
Credits spent on fuel | 1 865 763 cr |
Credits spent on munitions | 2 607 178 cr |
Insurance claims | 71 |
Total claim costs | 308 504 664 cr |
Combat |
|
Bounties claimed | 3 491 |
Profit from bounties | 454 196 249 cr |
Combat bonds | 3 349 |
Profit from combat bonds | 320 445 825 cr |
Assassinations | 578 |
Profit from assassinations | 435 029 892 cr |
Highest single reward | 1 385 967 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 292 |
Lifetime fines value | 17 599 993 cr |
Bounties received/earned | 632 |
Lifetime bounty value | 1 725 150 cr |
Highest bounty issued | 306 700 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | −3 327 238 cr |
Commodities smuggled | 17 321 |
Average profit | −13 636 cr |
Highest single transaction | 3 721 032 cr |
Trading |
|
Market network | 557 |
Trading profit | 19 554 848 865 cr |
Commodities traded | 709 207 |
Average profit | 9 011 451 cr |
Highest single transaction | 1 992 611 124 cr |
Mining |
|
Profits from mining | 15 467 083 590 cr |
Minerals refined | 12 789 |
Materials collected | 50 609 |
Exploration |
|
Systems visited | 17 668 |
Profits from exploration | 2 186 768 344 cr |
Level 2 detailed scans | 44 083 |
Level 3 detailed scans | 44 000 |
Highest payout | 34 792 184 cr |
Total hyperspace distance | 963 110 ly |
Total hyperspace jumps | 26 626 |
Max distance from start | 65 046,46 ly |
Max distance from Sol | 65 045,36 ly |
Max distance from Colonia | 48 043,70 ly |
Approximate time played | 12W 3D 13H 58M |
Passengers |
|
Total bulk passengers delivered | 4 295 |
Total VIPs delivered | 1 849 |
Total delivered | 6 144 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 269 |
Total profit | 2 574 735 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 214 |
Grade 1 upgrades generated | 851 |
Grade 2 upgrades generated | 673 |
Grade 3 upgrades generated | 811 |
Grade 4 upgrades generated | 931 |
Grade 5 upgrades generated | 948 |
Crew |
|
Crew credits earned | 4 615 360 112 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 15M 44S |