CMDR Camel Number 1 profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 909 853 586 cr |
Credits spent on ships | 2 841 310 569 cr |
Credits spent on outfitting | 8 289 848 880 cr |
Credits spent on repairs | 222 295 847 cr |
Credits spent on fuel | 1 449 076 cr |
Credits spent on munitions | 15 905 635 cr |
Insurance claims | 110 |
Total claim costs | 1 055 623 806 cr |
Combat |
|
Bounties claimed | 16 762 |
Profit from bounties | 2 284 967 689 cr |
Combat bonds | 20 010 |
Profit from combat bonds | 3 091 056 803 cr |
Assassinations | 479 |
Profit from assassinations | 902 721 613 cr |
Highest single reward | 2 237 720 cr |
Skimmers killed | 823 |
Crime |
|
Fines issued | 1 267 |
Lifetime fines value | 3 753 511 cr |
Bounties received/earned | 2 038 |
Lifetime bounty value | 5 690 485 cr |
Highest bounty issued | 928 600 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 2 268 806 cr |
Commodities smuggled | 658 |
Average profit | 38 454 cr |
Highest single transaction | 516 648 cr |
Trading |
|
Market network | 262 |
Trading profit | 20 139 038 319 cr |
Commodities traded | 370 237 |
Average profit | 12 586 899 cr |
Highest single transaction | 793 664 000 cr |
Mining |
|
Profits from mining | 16 729 184 955 cr |
Minerals refined | 42 607 |
Materials collected | 47 415 |
Exploration |
|
Systems visited | 17 606 |
Profits from exploration | 4 523 979 499 cr |
Level 2 detailed scans | 154 362 |
Level 3 detailed scans | 158 629 |
Highest payout | 15 231 879 cr |
Total hyperspace distance | 1 155 562 ly |
Total hyperspace jumps | 26 903 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 33W 5D 17H 38M |
Passengers |
|
Total bulk passengers delivered | 4 222 |
Total VIPs delivered | 125 |
Total delivered | 4 347 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 142 |
Total profit | 3 347 903 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 043 |
Grade 1 upgrades generated | 1 097 |
Grade 2 upgrades generated | 1 243 |
Grade 3 upgrades generated | 1 476 |
Grade 4 upgrades generated | 1 607 |
Grade 5 upgrades generated | 1 620 |
Crew |
|
Crew credits earned | 3 291 218 037 cr |
Crew hired | 37 |
Crew fired | 23 |
Crew lost | 31 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 21M 45S |
Time in gunner role | 1H 53M 18S |
Time in fighter con role | 8M 19S |
Total credits accrued | 2 165 688 cr |