CMDR Alistair Hope profile
(Krait Phantom)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 213 620 596 cr |
Credits spent on ships | 2 004 752 836 cr |
Credits spent on outfitting | 9 310 303 409 cr |
Credits spent on repairs | 78 540 293 cr |
Credits spent on fuel | 1 036 467 cr |
Credits spent on munitions | 9 922 375 cr |
Insurance claims | 152 |
Total claim costs | 655 103 307 cr |
Combat |
|
Bounties claimed | 6 610 |
Profit from bounties | 367 452 782 cr |
Combat bonds | 2 567 |
Profit from combat bonds | 1 698 659 476 cr |
Assassinations | 5 |
Profit from assassinations | 1 261 549 cr |
Highest single reward | 891 669 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 435 |
Lifetime fines value | 21 728 369 cr |
Bounties received/earned | 337 |
Lifetime bounty value | 2 492 005 cr |
Highest bounty issued | 988 800 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 399 977 320 cr |
Commodities smuggled | 7 201 |
Average profit | 3 921 346 cr |
Highest single transaction | 38 874 240 cr |
Trading |
|
Market network | 265 |
Trading profit | 14 736 457 044 cr |
Commodities traded | 1 160 607 |
Average profit | 6 022 255 cr |
Highest single transaction | 771 021 824 cr |
Mining |
|
Profits from mining | 10 339 280 371 cr |
Minerals refined | 8 507 |
Materials collected | 37 435 |
Exploration |
|
Systems visited | 32 446 |
Profits from exploration | 1 281 314 662 cr |
Level 2 detailed scans | 36 657 |
Level 3 detailed scans | 69 956 |
Highest payout | 9 085 690 cr |
Total hyperspace distance | 1 833 944 ly |
Total hyperspace jumps | 39 940 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 581,49 ly |
Approximate time played | 21W 1D 14H 15M |
Passengers |
|
Total bulk passengers delivered | 2 805 |
Total VIPs delivered | 325 |
Total delivered | 3 130 |
Total ejected | 26 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 128 |
Grade 1 upgrades generated | 938 |
Grade 2 upgrades generated | 332 |
Grade 3 upgrades generated | 613 |
Grade 4 upgrades generated | 726 |
Grade 5 upgrades generated | 1 519 |
Crew |
|
Crew credits earned | 1 294 700 608 cr |
Crew hired | 77 |
Crew fired | 60 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 2D 9H 35M 1S |
Time in gunner role | 5H 6M 32S |
Time in fighter con role | 3H 35M 53S |
Total credits accrued | 3 819 050 cr |