CMDR Gagoun profile
(Krait MkII)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 4 470 312 720 cr |
Credits spent on ships | 753 104 464 cr |
Credits spent on outfitting | 1 902 053 876 cr |
Credits spent on repairs | 3 823 387 cr |
Credits spent on fuel | 101 757 cr |
Credits spent on munitions | 486 452 cr |
Insurance claims | 18 |
Total claim costs | 22 502 514 cr |
Combat |
|
Bounties claimed | 611 |
Profit from bounties | 7 202 078 cr |
Combat bonds | 277 |
Profit from combat bonds | 8 168 000 cr |
Assassinations | 22 |
Profit from assassinations | 2 355 901 cr |
Highest single reward | 291 825 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 249 698 cr |
Bounties received/earned | 74 |
Lifetime bounty value | 48 060 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 306 805 cr |
Commodities smuggled | 137 |
Average profit | 8 766 cr |
Highest single transaction | 86 676 cr |
Trading |
|
Market network | 113 |
Trading profit | 2 442 723 941 cr |
Commodities traded | 10 131 |
Average profit | 9 252 742 cr |
Highest single transaction | 570 547 970 cr |
Mining |
|
Profits from mining | 2 438 279 820 cr |
Minerals refined | 3 482 |
Materials collected | 31 421 |
Exploration |
|
Systems visited | 7 058 |
Profits from exploration | 1 386 271 066 cr |
Level 2 detailed scans | 31 811 |
Level 3 detailed scans | 32 073 |
Highest payout | 17 385 511 cr |
Total hyperspace distance | 440 711 ly |
Total hyperspace jumps | 8 110 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 581,49 ly |
Approximate time played | 4W 6D 13H 17M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 12 |
Total delivered | 27 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 475 098 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 098 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 241 |
Grade 4 upgrades generated | 189 |
Grade 5 upgrades generated | 253 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 44S |
Time in gunner role | 1H 50M 13S |
Time in fighter con role | 5M 13S |