CMDR PALOCHKIN profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 127 024 168 cr |
Credits spent on ships | 1 100 863 135 cr |
Credits spent on outfitting | 934 419 481 cr |
Credits spent on repairs | 6 012 072 cr |
Credits spent on fuel | 476 927 cr |
Credits spent on munitions | 1 456 990 cr |
Insurance claims | 23 |
Total claim costs | 44 456 324 cr |
Combat |
|
Bounties claimed | 455 |
Profit from bounties | 19 760 694 cr |
Combat bonds | 235 |
Profit from combat bonds | 39 221 439 cr |
Assassinations | 4 |
Profit from assassinations | 954 160 cr |
Highest single reward | 389 467 cr |
Skimmers killed | 152 |
Crime |
|
Fines issued | 37 |
Lifetime fines value | 1 046 410 cr |
Bounties received/earned | 105 |
Lifetime bounty value | 190 915 cr |
Highest bounty issued | 8 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 119 680 cr |
Commodities smuggled | 32 |
Average profit | 9 206 cr |
Highest single transaction | 68 688 cr |
Trading |
|
Market network | 154 |
Trading profit | 1 194 175 509 cr |
Commodities traded | 55 607 |
Average profit | 3 030 902 cr |
Highest single transaction | 196 000 350 cr |
Mining |
|
Profits from mining | 698 202 299 cr |
Minerals refined | 1 599 |
Materials collected | 8 752 |
Exploration |
|
Systems visited | 4 847 |
Profits from exploration | 457 466 717 cr |
Level 2 detailed scans | 8 061 |
Level 3 detailed scans | 9 320 |
Highest payout | 6 494 191 cr |
Total hyperspace distance | 281 887 ly |
Total hyperspace jumps | 6 537 |
Max distance from start | 28 900,70 ly |
Max distance from Sol | 28 898,90 ly |
Max distance from Colonia | 28 919,94 ly |
Approximate time played | 6W 4D 18H 9M |
Passengers |
|
Total bulk passengers delivered | 389 |
Total VIPs delivered | 552 |
Total delivered | 941 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 620 240 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 357 |
Grade 1 upgrades generated | 296 |
Grade 2 upgrades generated | 294 |
Grade 3 upgrades generated | 327 |
Grade 4 upgrades generated | 228 |
Grade 5 upgrades generated | 212 |
Crew |
|
Crew credits earned | 67 277 365 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |