CMDR AGulliver profile
(Krait Phantom)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16 902 510 915 cr |
Credits spent on ships | 961 505 034 cr |
Credits spent on outfitting | 3 757 033 111 cr |
Credits spent on repairs | 20 836 681 cr |
Credits spent on fuel | 455 302 cr |
Credits spent on munitions | 1 481 029 cr |
Insurance claims | 38 |
Total claim costs | 210 538 928 cr |
Combat |
|
Bounties claimed | 2 636 |
Profit from bounties | 356 715 207 cr |
Combat bonds | 951 |
Profit from combat bonds | 38 174 839 cr |
Assassinations | 144 |
Profit from assassinations | 109 381 554 cr |
Highest single reward | 680 124 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 111 |
Lifetime fines value | 3 499 686 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 114 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 29 587 cr |
Commodities smuggled | 51 |
Average profit | 4 227 cr |
Highest single transaction | 9 666 cr |
Trading |
|
Market network | 91 |
Trading profit | 471 341 818 cr |
Commodities traded | 23 040 |
Average profit | 1 565 920 cr |
Highest single transaction | 378 724 224 cr |
Mining |
|
Profits from mining | 388 609 338 cr |
Minerals refined | 1 069 |
Materials collected | 31 360 |
Exploration |
|
Systems visited | 23 344 |
Profits from exploration | 15 523 753 898 cr |
Level 2 detailed scans | 204 148 |
Level 3 detailed scans | 208 256 |
Highest payout | 20 507 698 cr |
Total hyperspace distance | 2 019 804 ly |
Total hyperspace jumps | 26 980 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 15W 1D 4H 43M |
Passengers |
|
Total bulk passengers delivered | 1 472 |
Total VIPs delivered | 2 521 |
Total delivered | 3 993 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 864 201 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3 277 |
Grade 1 upgrades generated | 459 |
Grade 2 upgrades generated | 505 |
Grade 3 upgrades generated | 671 |
Grade 4 upgrades generated | 643 |
Grade 5 upgrades generated | 999 |
Crew |
|
Crew credits earned | 219 858 092 cr |
Crew hired | 28 |
Crew fired | 22 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 16M 48S |
Time in gunner role | 32S |