CMDR Stollv profile
(Anaconda)
Federation: Post Commander
Empire: Marquis
Balance |
|
---|---|
Current assets | 3 268 766 095 cr |
Credits spent on ships | 542 287 118 cr |
Credits spent on outfitting | 1 170 585 047 cr |
Credits spent on repairs | 8 254 086 cr |
Credits spent on fuel | 415 852 cr |
Credits spent on munitions | 1 876 016 cr |
Insurance claims | 31 |
Total claim costs | 44 646 853 cr |
Combat |
|
Bounties claimed | 221 |
Profit from bounties | 6 819 526 cr |
Combat bonds | 691 |
Profit from combat bonds | 27 598 701 cr |
Assassinations | 49 |
Profit from assassinations | 19 953 102 cr |
Highest single reward | 243 524 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 2 037 674 cr |
Bounties received/earned | 112 |
Lifetime bounty value | 42 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 930 940 cr |
Commodities smuggled | 888 |
Average profit | 128 729 cr |
Highest single transaction | 1 640 112 cr |
Trading |
|
Market network | 166 |
Trading profit | 393 388 503 cr |
Commodities traded | 154 362 |
Average profit | 434 683 cr |
Highest single transaction | 52 863 552 cr |
Mining |
|
Profits from mining | 234 385 789 cr |
Minerals refined | 1 381 |
Materials collected | 13 608 |
Exploration |
|
Systems visited | 7 524 |
Profits from exploration | 620 036 149 cr |
Level 2 detailed scans | 24 528 |
Level 3 detailed scans | 24 557 |
Highest payout | 10 995 560 cr |
Total hyperspace distance | 326 238 ly |
Total hyperspace jumps | 10 368 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 375,57 ly |
Approximate time played | 9W 5D 22H 10M |
Passengers |
|
Total bulk passengers delivered | 1 303 |
Total VIPs delivered | 924 |
Total delivered | 2 227 |
Total ejected | 103 |
Search and Rescue |
|
Total items rescued | 214 |
Total profit | 4 026 828 cr |
Total rescue transactions | 49 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 1 041 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 246 |
Grade 3 upgrades generated | 282 |
Grade 4 upgrades generated | 185 |
Grade 5 upgrades generated | 117 |
Crew |
|
Crew credits earned | 12 962 299 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 51M 48S |
Time in gunner role | 52M 34S |