CMDR geneticbits profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 924 323 443 cr |
Credits spent on ships | 397 730 919 cr |
Credits spent on outfitting | 970 958 847 cr |
Credits spent on repairs | 2 253 314 cr |
Credits spent on fuel | 335 913 cr |
Credits spent on munitions | 332 668 cr |
Insurance claims | 10 |
Total claim costs | 30 974 459 cr |
Combat |
|
Bounties claimed | 106 |
Profit from bounties | 5 738 802 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 212 064 cr |
Highest single reward | 287 885 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 10 069 431 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 60 250 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 89 265 cr |
Commodities smuggled | 91 |
Average profit | 22 316 cr |
Highest single transaction | 52 720 cr |
Trading |
|
Market network | 50 |
Trading profit | 59 587 989 cr |
Commodities traded | 14 323 |
Average profit | 323 848 cr |
Highest single transaction | 6 411 366 cr |
Mining |
|
Profits from mining | 85 740 204 cr |
Minerals refined | 3 270 |
Materials collected | 7 394 |
Exploration |
|
Systems visited | 1 400 |
Profits from exploration | 45 419 270 cr |
Level 2 detailed scans | 29 |
Level 3 detailed scans | 373 |
Highest payout | 2 223 602 cr |
Total hyperspace distance | 57 556 ly |
Total hyperspace jumps | 2 781 |
Max distance from start | 1 059,21 ly |
Max distance from Sol | 1 009,80 ly |
Max distance from Colonia | 22 694,20 ly |
Approximate time played | 3W 3D 8H 31M |
Passengers |
|
Total bulk passengers delivered | 406 |
Total VIPs delivered | 2 003 |
Total delivered | 2 409 |
Total ejected | 85 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 65 903 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 365 |
Grade 1 upgrades generated | 101 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 70 |
Grade 4 upgrades generated | 58 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew credits earned | 239 707 435 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 1M 49S |
Time in gunner role | 1H 38M 31S |
Time in fighter con role | 9M 26S |
Total credits accrued | 396 195 cr |
Total fines accrued | 693 cr |