CMDR bbbilly05 profile
(Python)
Federation: Lieutenant
Empire: Count
Balance |
|
---|---|
Current assets | 1 138 350 897 cr |
Credits spent on ships | 256 905 007 cr |
Credits spent on outfitting | 389 435 022 cr |
Credits spent on repairs | 2 091 498 cr |
Credits spent on fuel | 229 747 cr |
Credits spent on munitions | 79 842 cr |
Insurance claims | 33 |
Total claim costs | 44 437 683 cr |
Combat |
|
Bounties claimed | 140 |
Profit from bounties | 7 546 691 cr |
Combat bonds | 59 |
Profit from combat bonds | 3 363 621 cr |
Assassinations | 3 |
Profit from assassinations | 1 223 102 cr |
Highest single reward | 226 320 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 37 |
Lifetime fines value | 104 913 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 39 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 30 698 cr |
Commodities smuggled | 12 |
Average profit | 3 837 cr |
Highest single transaction | 21 069 cr |
Trading |
|
Market network | 129 |
Trading profit | 564 164 870 cr |
Commodities traded | 82 697 |
Average profit | 1 446 577 cr |
Highest single transaction | 46 089 024 cr |
Mining |
|
Profits from mining | 356 481 653 cr |
Minerals refined | 2 924 |
Materials collected | 7 653 |
Exploration |
|
Systems visited | 6 061 |
Profits from exploration | 365 519 277 cr |
Level 2 detailed scans | 12 901 |
Level 3 detailed scans | 13 324 |
Highest payout | 5 952 776 cr |
Total hyperspace distance | 261 614 ly |
Total hyperspace jumps | 7 142 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 3D 21H 18M |
Passengers |
|
Total bulk passengers delivered | 4 136 |
Total VIPs delivered | 534 |
Total delivered | 4 670 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 204 894 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 373 |
Grade 1 upgrades generated | 83 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 94 |
Grade 4 upgrades generated | 66 |
Grade 5 upgrades generated | 52 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |