CMDR K1ngFloyd profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 051 019 522 cr |
Credits spent on ships | 1 592 423 061 cr |
Credits spent on outfitting | 4 646 520 547 cr |
Credits spent on repairs | 20 161 733 cr |
Credits spent on fuel | 822 398 cr |
Credits spent on munitions | 1 832 566 cr |
Insurance claims | 21 |
Total claim costs | 61 799 485 cr |
Combat |
|
Bounties claimed | 2 147 |
Profit from bounties | 128 147 141 cr |
Combat bonds | 782 |
Profit from combat bonds | 13 945 600 cr |
Assassinations | 2 |
Profit from assassinations | 4 166 444 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 120 |
Lifetime fines value | 830 990 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 29 100 cr |
Highest bounty issued | 7 805 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1 147 733 cr |
Commodities smuggled | 312 |
Average profit | 45 909 cr |
Highest single transaction | 112 180 cr |
Trading |
|
Market network | 147 |
Trading profit | 16 031 982 257 cr |
Commodities traded | 76 385 |
Average profit | 19 479 930 cr |
Highest single transaction | 919 008 000 cr |
Mining |
|
Profits from mining | 15 953 762 238 cr |
Minerals refined | 13 063 |
Materials collected | 23 290 |
Exploration |
|
Systems visited | 13 621 |
Profits from exploration | 4 523 350 770 cr |
Level 2 detailed scans | 72 924 |
Level 3 detailed scans | 114 704 |
Highest payout | 35 457 987 cr |
Total hyperspace distance | 629 139 ly |
Total hyperspace jumps | 17 903 |
Max distance from start | 44 381,50 ly |
Max distance from Sol | 44 366,86 ly |
Max distance from Colonia | 49 731,93 ly |
Approximate time played | 14W 4D 13H 54M |
Passengers |
|
Total bulk passengers delivered | 5 113 |
Total VIPs delivered | 249 |
Total delivered | 5 362 |
Total ejected | 80 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 123 015 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3 925 |
Grade 1 upgrades generated | 2 038 |
Grade 2 upgrades generated | 225 |
Grade 3 upgrades generated | 431 |
Grade 4 upgrades generated | 528 |
Grade 5 upgrades generated | 703 |