CMDR Andargor profile


Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 297 864 277 cr |
Credits spent on ships | 1 089 600 107 cr |
Credits spent on outfitting | 4 473 550 024 cr |
Credits spent on repairs | 17 211 739 cr |
Credits spent on fuel | 1 342 356 cr |
Credits spent on munitions | 1 486 577 cr |
Insurance claims | 12 |
Total claim costs | 70 857 463 cr |
Combat |
|
Bounties claimed | 800 |
Profit from bounties | 19 473 542 cr |
Combat bonds | 1 293 |
Profit from combat bonds | 20 956 720 cr |
Assassinations | 45 |
Profit from assassinations | 7 804 020 cr |
Highest single reward | 207 380 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 212 |
Lifetime fines value | 283 380 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 57 515 cr |
Highest bounty issued | 8 390 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 170 084 523 cr |
Commodities smuggled | 114 638 |
Average profit | 594 701 cr |
Highest single transaction | 2 950 080 cr |
Trading |
|
Market network | 252 |
Trading profit | 7 042 033 203 cr |
Commodities traded | 212 389 |
Average profit | 6 836 925 cr |
Highest single transaction | 592 017 618 cr |
Mining |
|
Profits from mining | 6 683 662 932 cr |
Minerals refined | 8 648 |
Materials collected | 18 319 |
Exploration |
|
Systems visited | 11 497 |
Profits from exploration | 248 555 085 cr |
Level 2 detailed scans | 43 756 |
Level 3 detailed scans | 34 918 |
Highest payout | 1 349 228 cr |
Total hyperspace distance | 665 777 ly |
Total hyperspace jumps | 15 201 |
Max distance from start | 68 981,08 ly |
Max distance from Sol | 40 408,22 ly |
Max distance from Colonia | 22 550,96 ly |
Approximate time played | 8W 4D 17H 38M |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 73 230 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 685 |
Grade 1 upgrades generated | 850 |
Grade 2 upgrades generated | 119 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 159 |
Grade 5 upgrades generated | 441 |
Crew |
|
Crew credits earned | 172 874 522 cr |
Crew hired | 8 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 9M 50S |
Time in gunner role | 5M 48S |