CMDR PWSN profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 545 480 364 cr |
Credits spent on ships | 792 536 608 cr |
Credits spent on outfitting | 1 554 437 881 cr |
Credits spent on repairs | 4 534 441 cr |
Credits spent on fuel | 132 837 cr |
Credits spent on munitions | 732 701 cr |
Insurance claims | 3 |
Total claim costs | 7 202 264 cr |
Combat |
|
Bounties claimed | 3 742 |
Profit from bounties | 279 388 588 cr |
Combat bonds | 76 |
Profit from combat bonds | 862 977 cr |
Assassinations | 44 |
Profit from assassinations | 4 518 245 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 10 700 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 60 400 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 308 902 cr |
Commodities smuggled | 33 |
Average profit | 38 613 cr |
Highest single transaction | 297 125 cr |
Trading |
|
Market network | 66 |
Trading profit | 298 612 330 cr |
Commodities traded | 11 533 |
Average profit | 3 432 326 cr |
Highest single transaction | 177 903 104 cr |
Mining |
|
Profits from mining | 279 242 575 cr |
Minerals refined | 1 454 |
Materials collected | 20 203 |
Exploration |
|
Systems visited | 2 790 |
Profits from exploration | 204 895 206 cr |
Level 2 detailed scans | 11 868 |
Level 3 detailed scans | 11 896 |
Highest payout | 4 081 825 cr |
Total hyperspace distance | 132 783 ly |
Total hyperspace jumps | 3 896 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 313,91 ly |
Approximate time played | 8W 4D 16H 15M |
Passengers |
|
Total bulk passengers delivered | 5 772 |
Total VIPs delivered | 5 167 |
Total delivered | 10 939 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 110 350 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2 321 |
Grade 1 upgrades generated | 254 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 430 |
Grade 4 upgrades generated | 509 |
Grade 5 upgrades generated | 828 |
Crew |
|
Crew credits earned | 69 138 493 cr |
Crew hired | 125 |
Crew fired | 124 |
Multi-Crew |
|
Total time in multi-crew | 1D 11H 48M 49S |