CMDR Xeleas profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 759 004 667 cr |
Credits spent on ships | 710 796 770 cr |
Credits spent on outfitting | 2 007 638 262 cr |
Credits spent on repairs | 23 722 547 cr |
Credits spent on fuel | 319 245 cr |
Credits spent on munitions | 782 184 cr |
Insurance claims | 175 |
Total claim costs | 221 716 929 cr |
Combat |
|
Bounties claimed | 1 338 |
Profit from bounties | 51 170 512 cr |
Combat bonds | 389 |
Profit from combat bonds | 12 707 921 cr |
Assassinations | 9 |
Profit from assassinations | 3 396 667 cr |
Highest single reward | 278 300 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 151 |
Lifetime fines value | 53 520 cr |
Bounties received/earned | 111 |
Lifetime bounty value | 109 115 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 046 400 cr |
Commodities smuggled | 864 |
Average profit | 227 378 cr |
Highest single transaction | 1 275 024 cr |
Trading |
|
Market network | 53 |
Trading profit | 42 771 319 cr |
Commodities traded | 23 444 |
Average profit | 221 613 cr |
Highest single transaction | 3 874 464 cr |
Mining |
|
Profits from mining | 738 204 cr |
Minerals refined | 536 |
Materials collected | 7 685 |
Exploration |
|
Systems visited | 4 597 |
Profits from exploration | 171 529 547 cr |
Level 2 detailed scans | 4 090 |
Level 3 detailed scans | 4 337 |
Highest payout | 2 693 038 cr |
Total hyperspace distance | 197 021 ly |
Total hyperspace jumps | 6 936 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 619,11 ly |
Approximate time played | 5W 2D 4H 16M |
Passengers |
|
Total bulk passengers delivered | 1 911 |
Total VIPs delivered | 98 |
Total delivered | 2 009 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 941 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 098 |
Grade 1 upgrades generated | 227 |
Grade 2 upgrades generated | 142 |
Grade 3 upgrades generated | 197 |
Grade 4 upgrades generated | 194 |
Grade 5 upgrades generated | 338 |
Crew |
|
Crew credits earned | 357 534 555 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 46M 17S |
Time in gunner role | 1H 20M 52S |