CMDR RTMPro profile
(Anaconda)
Federation: Lieutenant
Empire: Knight
Balance |
|
---|---|
Current assets | 3 625 844 086 cr |
Credits spent on ships | 209 384 151 cr |
Credits spent on outfitting | 485 602 220 cr |
Credits spent on repairs | 10 200 729 cr |
Credits spent on fuel | 263 912 cr |
Credits spent on munitions | 175 223 cr |
Insurance claims | 4 |
Total claim costs | 4 558 243 cr |
Combat |
|
Bounties claimed | 1 023 |
Profit from bounties | 66 478 095 cr |
Combat bonds | 450 |
Profit from combat bonds | 15 908 000 cr |
Assassinations | 8 |
Profit from assassinations | 991 573 cr |
Highest single reward | 491 294 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 1 502 134 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 9 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 27 449 cr |
Commodities smuggled | 9 |
Average profit | 13 725 cr |
Highest single transaction | 16 745 cr |
Trading |
|
Market network | 71 |
Trading profit | 69 366 074 cr |
Commodities traded | 85 325 |
Average profit | 168 364 cr |
Highest single transaction | 1 851 136 cr |
Mining |
|
Profits from mining | 29 285 740 cr |
Minerals refined | 1 268 |
Materials collected | 7 220 |
Exploration |
|
Systems visited | 2 092 |
Profits from exploration | 54 446 377 cr |
Level 2 detailed scans | 1 345 |
Level 3 detailed scans | 1 981 |
Highest payout | 2 662 341 cr |
Total hyperspace distance | 55 627 ly |
Total hyperspace jumps | 3 575 |
Max distance from start | 12 725,45 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 22 132,62 ly |
Approximate time played | 2W 5D 18H 33M |
Passengers |
|
Total bulk passengers delivered | 27 |
Total VIPs delivered | 117 |
Total delivered | 144 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 136 945 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 789 |
Grade 1 upgrades generated | 308 |
Grade 2 upgrades generated | 156 |
Grade 3 upgrades generated | 125 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 99 |
Crew |
|
Crew credits earned | 11 936 256 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 14M 57S |
Time in gunner role | 6M 36S |
Time in fighter con role | 3M 4S |