CMDR Klane profile
(Krait Mk II)
Federation: Post Commander
Empire: Earl
Balance |
|
---|---|
Current assets | 1 836 082 956 cr |
Credits spent on ships | 350 068 311 cr |
Credits spent on outfitting | 821 974 826 cr |
Credits spent on repairs | 11 107 756 cr |
Credits spent on fuel | 585 518 cr |
Credits spent on munitions | 3 801 346 cr |
Insurance claims | 97 |
Total claim costs | 186 972 099 cr |
Combat |
|
Bounties claimed | 1 127 |
Profit from bounties | 27 984 971 cr |
Combat bonds | 120 |
Profit from combat bonds | 3 714 172 cr |
Assassinations | 32 |
Profit from assassinations | 12 494 344 cr |
Highest single reward | 366 949 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 1 409 371 cr |
Bounties received/earned | 119 |
Lifetime bounty value | 395 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 53 |
Black market profit | 770 032 cr |
Commodities smuggled | 501 |
Average profit | 7 938 cr |
Highest single transaction | 205 205 cr |
Trading |
|
Market network | 949 |
Trading profit | 231 350 339 cr |
Commodities traded | 47 016 |
Average profit | 141 326 cr |
Highest single transaction | 25 472 576 cr |
Mining |
|
Profits from mining | 198 831 007 cr |
Minerals refined | 1 322 |
Materials collected | 7 349 |
Exploration |
|
Systems visited | 9 103 |
Profits from exploration | 1 347 698 022 cr |
Level 2 detailed scans | 66 968 |
Level 3 detailed scans | 186 927 |
Highest payout | 26 482 474 cr |
Total hyperspace distance | 269 170 ly |
Total hyperspace jumps | 17 903 |
Max distance from start | 25 844,86 ly |
Max distance from Sol | 22 573,60 ly |
Max distance from Colonia | 22 809,84 ly |
Approximate time played | 18W 1D 11H 37M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 28 |
Total delivered | 30 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 63 460 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 182 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 27 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |